No Good Deed Goes Unpunished
When Good Company ventured into the Funk a year ago to retrieve the fabled Staff of Er’Mah’Gerd, the heroes hoped to bring prosperity to a land long fraught with peril.
But even as the ancient curse seems to fade, three factions fight for control over the region. The feral elves of the Untamed North suffer no trespassers in the former no-man’s land, while the industrious dwarves of the Civilized South seek to expand their borders. Meanwhile, the masked humans of the Disorient keep their movements—and motivations—a mystery for now.
With a threefold war brewing, the heroes of Good Company must return to the frontier town of Farway to mediate what might prove to be the shortest peace talks in history. Worst of all, a lingering threat in the Funk could spell the end for all of Mezzo-Earth.
THE CURSE OF ER’MAH’GERD is a lighthearted, self-contained adventure for both newcomers and seasoned players familiar with the fifth edition of the world’s first fantasy roleplaying game.