Cover reveal: The Curse of Er’Mah’Gerd
It is my pleasure to share the cover design for my upcoming tabletop roleplaying game (TTRPG)!
It is my pleasure to share the cover design for my upcoming tabletop roleplaying game (TTRPG)!
Although it defies every fiber of my being, I’m entering the new year with fewer plans than ever. On one hand, it’s invigorating; on the other, terrifying.
In the spirit of the holiday—or at least the commercialized customs that compel us to exchange commodities—I created a product wizard that matches readers to the book of mine they are most likely to enjoy.
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
Prior blog posts about my upcoming TTRPG spotlighted a possible ally or enemy, the playable heroes, and the very gods themselves. Today, I’m delighted to unveil a few of the locations that comprise The Curse of Er’Mah’Gerd.
There are some commonalities between revising drafts of traditional fiction and interactive fiction: you add what’s missing, multiply what’s working well, and subtract what doesn’t need to be there.
When it comes to adventuring companions, the more, the merrier! Fortunately, my upcoming tabletop roleplaying game (TTRPG) features a sextet of heroes to choose from.