Are you ready to travel into unexplored territory?
Prior blog posts about my upcoming tabletop roleplaying game (TTRPG) spotlighted a possible ally or enemy, the playable heroes, and the very gods themselves. Today, I’m delighted to unveil a few of the locations that comprise The Curse of Er’Mah’Gerd.
Come take a closer look at the setting of my game:
Welcome to Mezzo-Earth
Although Mezzo-Earth might resemble a few other places you’ve visited in books, on screens, or in games, it is distinct from all others in that it unabashedly embraces the tropes and archetypes strewn throughout the fantasy genre. Moreover, it exploits them.
Part homage and part parody, Mezzo-Earth is a setting rife with re-engineered cliches, meta commentary, and plenty of eye-rolling puns. It’s a wonderful place for gamers who want a playful adventure sprinkled with humor.
Mezzo-Earth is pretty big. Fortunately, The Curse of Er’Mah’Gerd is set in a self-contained area—specifically a cursed region called the Funk and the lands bordering it.
The Forbidden Frontier
The Forbidden Frontier is a colloquial name given to the fringes of several countries, especially the hinterlands of the eastern human kingdoms. Prior to the appearance of the Funk, these frontier lands stretched for miles and miles. Explorers, prospectors, and homesteaders ventured far from the established humans realms. However, after the Funk swallowed these fledgling settlements, only the bravest dared to venture into the accursed region.
Few people actually call Farway home. Most folks encountered in Farway are merely passing through, and the rest are shrewd merchants, desperate exiles looking for protection in a harsh land, criminals, or all of the above.
The Untamed North
From the outside, the Untamed North is just a wide swath of uncultivated prairies and forests. Uninvited visitors to the Untamed North are invariably greeted by a band of feral elves, whose sharp words and sharper spears encourage travelers to turn back.
The Civilized South
Those who travel to the Civilized South are welcomed with open arms and open purses— commerce is the lifeblood of an empire, after all!—but those who break the law face costly penalties. The Civilized South is renowned for its clockwork contraptions.
Due to their staunch isolationism, very little is known about this region of the Far West, including the “Masked Ones” who live there. Unfortunately, war may be the only way the rest of the world will ever learn anything about the Disorient.
Although this cursed land seems to be slowly receding, emboldening many to lay claim to the territory, plenty of danger still lurks within the gray-violet fog. Since those dangers are at the heart of The Curse of Er’Mah’Gerd, the specifics must remain a secret—for now.
Suffice it to say, players have more than a few surprises in store, including a particularly foul creature that lurks at the center of the Funk—a Big Bad that heroes worldwide will be able to battle before the end of the year!
Dig deeper into The Curse of Er’Mah’Gerd.