What the flumph?!
I went into 2025 planning to pump the breaks on freelancing—only to get lured into a fun, fast-paced project for Goodman Games.
I went into 2025 planning to pump the breaks on freelancing—only to get lured into a fun, fast-paced project for Goodman Games.
I basically invented Pokémon back in 1988.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
I might be one of the only writers who devotes vacation days to math homework.
Hand-sketched or digitally drawn, what’s interesting to me is the tug-of-war that happens between a story in progress and its map.
Fans of Elvish Presley, Tom Foolery, and the other heroes from The Lost Tale of Sir Larpsalot can now take a stab at being their favorite characters — emphasis on “stab.”
Although it defies every fiber of my being, I’m entering the new year with fewer plans than ever. On one hand, it’s invigorating; on the other, terrifying.
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.