Games that break the mold
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
I might be one of the only writers who devotes vacation days to math homework.
Hand-sketched or digitally drawn, what’s interesting to me is the tug-of-war that happens between a story in progress and its map.
Buckle up your bracers: my fun-forward tabletop roleplaying game will soon make its streaming debut!
When I told a friend I was attending Gen Con—the largest gaming convention in North America—he asked whether I was going for work or pleasure.
Unlike the heroes who star in my books, the characters I craft for various and sundry D&D sessions are seldom seen beyond the gaming table—until now!
The Curse of Er’Mah’Gerd is packed with a plethora of playful puns, so for 4/1, here’s the 4-1-1 on Tom Foolery’s favorites.
Fans of Elvish Presley, Tom Foolery, and the other heroes from The Lost Tale of Sir Larpsalot can now take a stab at being their favorite characters — emphasis on “stab.”
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!