Games that break the mold
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
Many authors move on to new subjects, new genres. Maybe they, like me, feel that spinning the same yarn is akin to spinning their wheels.
I might be one of the only writers who devotes vacation days to math homework.
Hand-sketched or digitally drawn, what’s interesting to me is the tug-of-war that happens between a story in progress and its map.
In lieu of proclaiming my next novel/game/whatever, I’m penning a playful post spotlighting a source of my inspiration: my golden retriever, Marvel!
The Curse of Er’Mah’Gerd is packed with a plethora of playful puns, so for 4/1, here’s the 4-1-1 on Tom Foolery’s favorites.
Although it defies every fiber of my being, I’m entering the new year with fewer plans than ever. On one hand, it’s invigorating; on the other, terrifying.
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.