Pure fluff
In lieu of proclaiming my next novel/game/whatever, I’m penning a playful post spotlighting a source of my inspiration: my golden retriever, Marvel!
In lieu of proclaiming my next novel/game/whatever, I’m penning a playful post spotlighting a source of my inspiration: my golden retriever, Marvel!
The Curse of Er’Mah’Gerd is packed with a plethora of playful puns, so for 4/1, here’s the 4-1-1 on Tom Foolery’s favorites.
Although it defies every fiber of my being, I’m entering the new year with fewer plans than ever. On one hand, it’s invigorating; on the other, terrifying.
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
Prior blog posts about my upcoming TTRPG spotlighted a possible ally or enemy, the playable heroes, and the very gods themselves. Today, I’m delighted to unveil a few of the locations that comprise The Curse of Er’Mah’Gerd.
There are some commonalities between revising drafts of traditional fiction and interactive fiction: you add what’s missing, multiply what’s working well, and subtract what doesn’t need to be there.
When it comes to adventuring companions, the more, the merrier! Fortunately, my upcoming tabletop roleplaying game (TTRPG) features a sextet of heroes to choose from.