How is it already April?

I went into 2025 planning to pump the breaks on freelancing—only to get lured into a fun, fast-paced project for Goodman Games (GMG). After filling my evenings and weekends with writing and developmental editing for the past month and more, I can declare decisively that I have no regrets.

The Flumph’s Catalogue of Magical Curiosities is going to be beyond great.

But before I go into detail—or as much detail as I’m allowed to share—I want to take a step back and focus on the fruits of earlier labor, which also tie into the “flumph book.” As I mentioned back in February, GMG’s Dungeon Denizens II will include 20 creatures of my own design. I just saw the artwork for one of those monsters, a tasty take on the tongue taker by the talented Will McAusland. I couldn’t be happier with the interpretation and can’t wait to see the rest!

Accompanying that hardcover book is a publication packed with two-page one-shots. I contributed three adventures to Dungeon Delves II: “Blight Makes Right,” “Castaways in the Cold,” and “Speak No Evil.” After writing four of these delves for the original collection and providing a pair of subterranean experiences for UnderDelves (“The Grass is Greener” and “When Hell Freezes Over”), I can confidently say I’ve gotten the hang of penning these abbreviated adventures. I hope more are on the horizon.

But the book I’m most excited about is The Flumph’s Catalogue of Magical Curiosities.

For real, what is a flumph?

A flumph is a bizarre creature that has been a part of Dungeons & Dragons (D&D) for several editions. The easiest way to describe them is a telepathic jellyfish with big blue eyes at the end of long stalks. Oh, and they swim through the air, not water.

The flumph is an enduring favorite of D&D players because they are inherently goofy looking and one of very few friendly (i.e., lawful good) underground creatures. You can’t help but smile when you encounter a flumph. So who better to host a tour of the multiverse’s most powerful relics?

Back to the book

Because I don’t want to spill the (magical) beans and reveal more than I ought to, I’ll share GMG’s description of the book:

The Flumph’s Catalogue of Magical Curiosities includes 300+ all-new magic items ready to use in your 5E game. There are potions, scrolls, magical weapons, rings, rods, staves, wands, and of course wondrous items. All rarities are represented, including a selection of artifacts, complete with compelling backstories. Plus, pages of tables featuring magic items sorted by type and rarity as well as tables to randomly determine magic items in hoards. Narrated by our own flumph, each item includes this curious creature’s musings on the item’s history, discovery, or experimental use.

As I hinted in a prior post, I was considered for this publication for the worldbuilding and character development I exhibited on prior projects. Without giving away too much, here is how I’ve contributed to this book:

  • Came up with a personality and backstory for the titular flumph
  • Cultivated the details for an organization focused on collecting magic items
  • Developed a handful of additional characters in the aforementioned organization
  • Created 35 unique magic items
  • Wrote the flumph’s musings on 34 contributed magic items
  • Performed developmental editing for the flumph’s musings on 241 other magic items to ensure consistency of voice and lore
  • Wrote all chapter introductions
  • Wrote the introduction to the book and appendix text
  • Managed details for all items in a master file (i.e., spreadsheet wrangling)

Yes, it’s been a busy few months, but I wouldn’t have it any other way. “The flumph book has allowed me to leverage skills from both hemispheres of my brain. Equally exciting, the BackerKit bundle that contains this book (and Dungeon Denizens II, Dungeon Delves II, and several other tabletop roleplaying game resources) has, as of now, nearly 2,000 backers and more than a quarter of a million dollars in pledges.

I’m excited that so many people will have access to my monsters, adventures, and magic items at their gaming table. Get your tendrils—er, hands—on these books while you can!

The BackerKit bundle containing Dungeon Denizens II, Dungeon Delves II, and The Flumph’s Catalogue of Magical Curiosities will be live for only two more weeks. Click here to take your games to the next level.