Games that break the mold
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
For reasons beyond my understanding, my brain likes inventing personas—everything from wacky facades to keep small children entertained to personalities projected onto passersby. Everyone has a story, after all.
For this phase, I found myself face to face with that most odious and onerous of literary formats: the synopsis.
Sometimes hearing voices can be a good thing—especially if you’re an author.
Welcome back to my mad experiment, where I attempt to create a novel using a ten-step approach to plotting, character development, and more.
One of the most exciting things a writer can do is push a character outside of his comfort zone. It turns out the same is true for writers themselves.
By auspicious happenstance, my 100th blog post coincides with another milestone: the completion of my next book’s cover. Behold!
Answer: I have no idea — even after writing nine of them. Maybe some authors have a formula that produces consistent results, but for me, the question is too nuanced to allow for a simple solution.
Back in the early days of my Quest for Publication, I was equipped with naught but a trusty Pilot pen, a five-subject Mead notebook, and a plethora of ideas. Eventually, I upgraded to a keyboard and computer.