Games that break the mold
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
Although it defies every fiber of my being, I’m entering the new year with fewer plans than ever. On one hand, it’s invigorating; on the other, terrifying.
In the spirit of the holiday—or at least the commercialized customs that compel us to exchange commodities—I created a product wizard that matches readers to the book of mine they are most likely to enjoy.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
Business planning and New Year’s resolutions have a lot in common. You look back at what you’ve accomplished over the past year and try to envision a better tomorrow. How can I improve? What are my goals?
Ever since I started One Million Words LLC, I’ve tried to treat my fiction endeavors as a true-blue business. But while I consider myself a realist, I inevitably overbook myself.
Since I don’t have time to write a long blog post and you don’t have time to read one, this handful of links to stuff I did in the not-too-distant past will have to suffice.
By auspicious happenstance, my 100th blog post coincides with another milestone: the completion of my next book’s cover. Behold!
Lately, I’ve started forcing myself to come up with reasons to do something rather than not doing it. As a result, 2018 is proving to be a year of trying new things and taking chances.
I recently spent five excruciating hours at my keyboard and have less than 100 words to show for it, leading me to believe that blurbs are the blight of the publishing world.