Tag Archives: speculative fiction

Return to the dreamscape with If Sin Dwells Deep

You don’t have to be a dream drifter to enjoy the collective unconscious. As of today, If Sin Dwells Deep is available in paperback and Kindle edition.

Books One and Two of The Soul Sleep CycleFans of If Souls Can Sleep, Book One of The Soul Sleep Cycle, will be treated to another twisted adventure in the dreamscape. Book Two focuses on the CIA-sanctioned gods of Project Valhalla.

Late to the slumber party? No worries. If Sin Dwells Deep is not a direct sequel. Because it’s a parallel novel, readers can dive into the series without having read Book One. (More on that below!)

As I did before with The Renegade Chronicles (Infrequently Asked Questions) and If Souls Can Sleep (More Infrequently Asked Questions), I’ve compiled a Q&A for my new novel.

And even though I have, in fact, been interviewed a handful of times about If Sin Dwells Deep, I’m going to keep the sarcastic naming convention for old time’s sake.

Even More Infrequently Asked Questions

What is If Sin Dwells Deep about?

Here’s the back-cover teaser:

Even good girls have secrets.

When straight-laced Allison sleeps, the rebellious goddess Syn wakes. Having a fling in the dreamscape may seem like harmless fun, but when a sadistic predator learns her true identity, the fantasy begins to bleed into real life.

If Sin Dwells Deep—a parallel novel to If Souls Can Sleep—exposes the hidden world of dream drifters and explores the war between gifted government agents and those who would use their abilities to corrupt life, death, and that which lies beyond.

Who is If Sin Dwells Deep about?

Close up of Allison "Syn" GreeneThe story centers on Allison, specifically her struggles while navigating multiple realities and the morality of managing conflicting identities. The reader also gets glimpses into the mind of the Wolf, a disturbed dream drifter who is determined to punish Allison for her alleged sins.

Intertwined with the main plot are chapters that feature psychiatrist-turned-fugitive William Marlowe, who was presented as an antagonist in Book One and whose scenes help uncover the true threat to the dreamscape in Book Two.

Who is your favorite character?

In If Sin Dwells Deep, I really enjoyed creating point-of-view characters who were all very different from me. Allison is a conservative young woman; the Wolf is a sexual predator; and William is a gay man of Japanese descent. All three have unique voices and presented their own challenges to me as the author.

While I don’t think I can pick a favorite, I always appreciate the characters who give me an opportunity to express humor. The relationship dynamics of Allison and her love interest, Eben, were a lot of fun to write, though William—a scoundrel on the verge of a mental break—gave me some of my favorite lines in this book.

What is the setting for If Sin Dwells Deep?

The real-world scenes are split between Seattle and Philadelphia in 2007, but most of the action takes place in the dreamscape, the collective unconscious where dream drifters can access the minds of unsuspecting sleepers.

There are also a few flashbacks, both inside and outside of the dreamscape, that drop clues as to how the actions of William—and other members of the defunct Lucid Dreaming Society—resulted in the current conflict.

Who will enjoy this book?

With If Souls Can Sleep, the first book in the series, I set out to write something very different from the sword-and-sorcery fantasy stories I had been writing previously. I wanted to tell a story I had never heard before, something unique and unusual.

As a result, Book One and Book Two of The Soul Sleep Cycle are both mashups of several genres, such as science fiction, fantasy, paranormal, suspense and metafiction.

Fans of speculative fiction—including fantasy and science fiction—are the obvious audience, but the series, as a whole, appeals to people outside those genres too. It’s a wonderfully weird story, so anyone who likes rich characters and unpredictable plots can enjoy If Sin Dwells Deep.

What is If Sin Dwells Deep “rated”?

Whereas I would have rated If Souls Can Sleep as PG-13, If Sin Dwells Deep earns an R rating. The Wolf is one twisted soul, which brings mature aspects into the story. There’s profanity, violence and sexual content. The suggested audience is age 18 and older.

How long did it take you to write the book?

I wrote the first draft of If Sin Dwells Deep in about eight months in 2011 and 2012. It wasn’t until 2014 that I wrote a second draft. Then I wrapped up the final edits and proofing in early 2018.

On paper, it looks like it took six years, but when you ignore the time I spent working on other projects, I’d estimate just under a year from writing the prologue of the first draft to finishing the final version.

What does the title mean?

Cover of "If Souls Can Sleep"I really liked the title of Book One, If Souls Can Sleep, which came from a quote within the book. Using an “if clause” leaves the reader hanging and injects some suspense.

The working title of Book Two was “Almost a Fantasy,” but it lacked vim. So I tried to come up with something better, something that tied into the first title.

If Sin Dwells Deep was perfect in that it touches on two themes in the novel—whether one’s actions in a dream could be considered actual sins and the idea of “going deeper” while dream drifting.

Does Book Two pick up where Book One left off?

If Sin Dwells Deep is not a direct sequel to If Souls Can Sleep.

With Book One, I realized early on that I was trying to write three books at once. I had to cut two significant storylines in order to streamline it. In the end, Book One became Vincent’s—and to a lesser extent, Milton’s—story.

Yet I knew I wanted to reveal more about the gods and goddesses of Project Valhalla. Ultimately, I decided If Sin Dwells Deep would be a parallel novel to If Souls Can Sleep. This allowed me to tell another side of the story—the stuff that couldn’t fit into the first book—while giving readers an alternate entry point into the series.

Because If Sin Dwells Deep is a parallel novel, readers won’t have to have read If Souls Can Sleep first. They could start with either book, though I suspect reading them in the order they were published will be more satisfying.

Does that mean Book Two tells the same story as Book One?

No. If Sin Dwells Deep isn’t just a retread of the first plot. While the new book will fill in some blanks, shedding light on Project Valhalla’s actions during If Souls Can Sleep, it’s strong enough to stand on its own.

Although the two books share a handful of scenes, I thought it was important to make both books self-contained. The two books are interconnected yet independent.

There will be closure in If Sin Dwells Deep, but the overarching saga still needs a conclusion—hence, a third book in the series.

How many more books will there be in the series total?

At least one more: If Dreams Can Die.

The third book is slated for publication in spring 2019. If Dreams Can Die will wrap up the saga that began in If Souls Can Sleep and If Sin Dwells Deep. It will provide a satisfying conclusion to the myriad, intertwining storylines.

However, I always leave a couple of doors open in case I want to return to a series—and, more importantly, if readers do. I try not to let myself think too far ahead, but I do have ideas for a fourth installment of The Soul Sleep Cycle.

Where did you find inspiration for this book?

I like putting realistic, relatable characters in strange situations and seeing how they will behave.

As with Vincent in the first book, If Sin Dwells Deep focuses on an ordinary person in an extraordinary situation. What would you do if you could do anything without consequences? Who would you become?

Allison uses the dreamscape as an escape. So does the Wolf, though his explorations skew to a much darker extreme. And then there’s William, who hopes to capitalize in the real world from what he can do in the dreamscape.

As for the dreamscape itself, well, I’ve always had vivid dreams. Why do our minds produce their own movies every night? What if dreams actually link our brains to others? I find psychology and neurology fascinating. There is still so much we don’t understand about the science of dreams; I suppose that is what science fiction is for.

What is your next project?

Frankly, I have no idea what I’ll pursue after I publish If Sin Dwells Deep and If Dreams Can Die.

If sales of my existing books support it, I’d love to revisit The Renegade Chronicles or The Soul Sleep Cycle someday. Yet I know I’ll need some kind of palate-cleanser in the meantime.

I have no shortage of ideas. That’s the silver lining of working on a series for so long: new ideas pop into one’s mind while elbow-deep in the current project. I jot them down for later. I’m not sure which I’ll pursue, but I expect I’ll write something a little less complex next—maybe a short story or a stand-alone novel.

The young adult (YA) market is tempting not only because those books seem to be selling well, but also because I’d love for my kids to be able to enjoy my fiction in the next few years. Someday I’d love to write for a comic book or a video game. Only time will tell!

When will If Sin Dwells Deep be available to purchase?

It already is! The paperback and the Kindle edition were published on Oct. 2, 2018, with other e-reader formats to follow in January 2019.

Any other questions? Leave a comment below!

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‘Ghost Mode’ appears in new fantasy anthology

Five years ago, I declared anyone can write a short story—except me. Since then, evidence to the contrary has surfaced.

In 2014, “Going Viral,” my light-hearted yet sinister tale that plays with the theme of perception vs. reality in the Information Age, received honorable mention in the L. Ron Hubbard Writers of the Future Contest.

Looking ahead at 2018, it’s likely another story, “The Lake Road,” will be included in a collection produced by a fellow indie publisher.

But in more recent news, “Ghost Mode,” my sci-fi short story that takes augmented reality to a chilling extreme, is among 40 stories comprising the One Million Project Fantasy Anthology, which—along with thriller and general fiction anthologies—is fundraising to fight cancer, homelessness, and more.

The anthology’s editor included this introduction for my contribution:

When someone who works closely with emerging technologies on a daily basis presents such an ominous portrayal of tech addicts in the not-too-distant future, you can’t help but wonder if it’s meant to be caricature or cautionary tale.

Given Ghost Mode’s playful tone, it’s likely a little of both.

David Michael Williams works for an interactive agency specializing in digital communication. He writes speculative fiction that spans the gamut from sci-fi to sword-and-sorcery.

One Million Project’s fantasy anthology is available at Amazon.com in both paperback and Kindle formats. All profits go to charity, so please consider supporting this worthy endeavor!

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How about a little nonfiction?

On the heels of publishing my new novel, If Souls Can Sleep, I penned a couple of guest posts for blogs devoted to the readers and writers of speculative fiction.

The first article describes in painful detail how unwary readers can be bitten by the writer’s bug. It published on Jan. 29 in Rising Shadow. The second guest post focuses on the dangers of genre fiction. That one published on Feb. 4 in Sci-Fi and Scary.

Here’s a peek at both of them:

Dragon logo of Rising Shadow

The best books make readers want to become writers

We all begin as oblivious victims.

Maybe it happened when you were a child, cracking open the cover of a surreal Seussian story. Or maybe the transformation transpired during adolescence when you first confronted the consciousness-expanding, mind-bending narratives of that pantheon of authors who enthrall the human psyche with the outlandish and otherworldly.

Whatever the circumstances, the books you’ve explored have changed you. You are a reader. Moreover, you are a reader of fantasy and science fiction.

Oh, the words on the page seem innocuous enough. It’s just fiction, after all. But make no mistake: you’ve been infected by imagination.

And I’m sorry to report that sometimes creativity is contagious.

Read on!


Tentacle-centric masthead of Sci-Fi & Scary

Why genres must die

Imagine coming face to face with chaos incarnate.

Maybe it’s an ancient abomination awakened by a sorcerer’s incantation. Or a rogue AI, unburdened by conscience, bent on overwriting our reality. Or perhaps you’re confronting some failed science experiment, a monstrosity fixated on destroying the very order upon which our civilization thrives.

Now, whichever form you wish to give this anarchic force, imagine it has done the unthinkable by destroying all notions of genre.

That’s right. The man-made system for distinguishing offshoots of speculative fiction from one another as well as Westerns, romance and even more remote boughs of the fictional family tree has been uprooted. You’ve been cast into an overgrown wilderness where fiction is just fiction.

Your skin prickles as you consider the implications. Pushing back panic, you type the URL to your preferred bookstore. But you’re too late. The functionality to filter by category is gone; the shortcut to your favorite stories, snuffed out.

How will you ever sort through the thousands—no, millions—of books that have been published to find the science fiction, horror, and dark fantasy books you cherish?

Read on!


If Souls Can Sleep

I contributed the above articles to gain some exposure for Book One of The Soul Sleep Cycle, which is now available in paperback and for Kindle.

Order it here!

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If Souls Can Sleep available now!

If Souls Can Sleep cover displayed on a tablet and as a paperback

If Souls Can Sleep, Book One of The Souls Sleep Cycle, was published in paperback and for Kindle on Jan. 30. (Other e-book formats will follow.)

Order If Souls Can Sleep.

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More Infrequently Asked Questions

I spent a couple hours talking to myself today.

Again.

Technically, I was typing to myself, but it’s still an odd situation to be both the interviewer and interviewee. For one thing, I knew the answers to the questions before I asked them.

If Souls Can Sleep manuscript with flags indicating corrections

In two months, this marked-up manuscript will be a full-fledged paperback and e-book.

This Q&A will eventually find its home in my online press kit so that reporters, bloggers, and anyone else interested spreading the word about my upcoming book can get a quick overview about If Souls Can Sleep.

I did something similar for The Renegade Chronicles in 2016 and shared an excerpt from that self-directed Q&A in this blog. I jokingly referred to them as Infrequently Asked Questions because there was nothing frequent about how often I’ve been asked the questions in question.

What follows are my best guess at what people might want to know about If Souls Can Sleep and, admittedly, the things I would like prospective readers to know.

Oh, and welcome to the conversation!

What is If Souls Can Sleep about?

Here’s what the back cover will say:

If Souls Can Sleep introduces a hidden world where gifted individuals possess the power to invade the dreams of others. Two rival factions have transformed the dreamscape into a war zone where all reality is relative and even the dead can’t rest in peace.

The story centers on Vincent Cruz, a man who lost his daughter and never recovered from the tragedy. He’s stuck, haunted by a dream that replays the dreadful memory over and over. Then the dream suddenly stops, and he’s faced with a new nightmare that starts to bleed into the real world.

Who is If Souls Can Sleep about?

It’s largely Vincent’s story, but he’s not in it alone. Jerry, Vincent’s stoner roommate, and Leah, a sleep doctor with issues of her own, get pulled into the insanity.

There’s also Milton, a partial amnesiac who is on the run and doing his best to stave off sleep forever.

Who is your favorite character?

I don’t think I could ever pick a favorite, but I do loving writing characters who allow me to express humor. Jerry provides comic relief, but honestly, DJ—a possibly crazy bus rider—takes the cake for fun dialogue. He has some of the best lines in the whole book.

What is the setting for If Souls Can Sleep?

Most of the story is set in Milwaukee, Wisconsin. In fact, Vincent’s and Jerry’s apartment mirrors the one I lived in while attending college there. After writing The Renegade Chronicles, which take place in an alien world of my own devising (Altaerra), it was fun to draw from real-world locations and experiences. The bulk of the book is set in the year 2007.

If Souls Can Sleep also includes glimpses at other worlds that may or may not be real.

Who will enjoy this book?

I don’t start out by picking a specific demographic to cater to throughout the writing process. Instead, I write the best version of the story clinging tenaciously to my gray matter and hope there are people out there who will also appreciate it.

With If Souls Can Sleep, I set out to write something very different from the sword-and-sorcery fantasy stories I had been reading and writing up until then. I wanted to create a book I had never read before, something very unusual and unique.

To be blunt, this book was an experiment, not so much nudging me out of my comfort zone as submerging me into a completely unfamiliar environment. As a result, the book is a mashup of several different genres, including science fiction, fantasy, suspense, and metafiction.

Categorizing If Souls Can Sleep can be tricky, but I consider its genre-bending nature a strength because the story has something for readers of many different backgrounds. It’s complex yet accessible, peculiar yet relatable.

While fans of speculative fiction—including fantasy and science fiction—are perhaps the obvious audience, I’m pleasantly surprised to find, among my pre-readers, that the book appeals to people outside those genres too.

Bringing it back around to my initial goal: if you want to read a book that’s unlike any you’ve read before, give If Souls Can Sleep a try.

What makes If Souls Can Sleep unique?

I’m not the first person to entertain the notion of oneironauts (individuals who can psychically visit the dreams of others), but my take on “dream drifters” paints an original portrait of the relationship between life and death and the dreamscape. I’ve cobbled together a number of theories, philosophies and religious beliefs to put my own personal spin on the collective unconscious.

Things also get very “meta” in If Souls Can Sleep, as I explore what qualifies something real—including the people who populate books.

What is If Souls Can Sleep “rated”?

If it were a movie, it would likely earn a PG-13 rating. There’s swearing, some violence, drug and alcohol use, sexual content, and other mature topics. I expect the story will resonate with readers age 17 and older. That’s the suggested audience.

How long did it take you to write the book?

I started writing If Souls Can Sleep on Dec. 31, 2006, and it took two and a half years to compose a complete first draft. I then edited it, jumped into writing the sequel, and worked on a handful of other projects. By the time the book hits shelves, it will be more than 11 years in the making. (More on that here.)

Fortunately for fans, they won’t have to wait that long to get their hands on the sequel…

What does the title mean?

The title comes from a quote found within the book: “If souls can sleep, then why not dream?”

I flirted with other title options but realized, as time went on, that the opening line—“If souls can sleep”—could function as an apt foundation for the series as a whole. I also liked the idea of using a clause that leaves the reader hanging, an inherent sense of suspense.

The titles of the next two books in series follow a similar formula: If Sin Dwells Deep and If Dreams Can Die.

Is this another trilogy?

Yes. Sort of. Maybe?

I have written three books for The Soul Sleep Cycle to date. It wasn’t my intention to write a trilogy. In fact, I once (naïvely) believed I could tell the entire story in a single volume. Halfway through If Souls Can Sleep, I realized I needed to streamline my subplots. A second book became necessary to tell the whole story, and even before I started writing If Sin Dwells Deep, I realized I would need a third book to reach a satisfying conclusion.

Quite possibly, three books are enough. Yet I always leave a few doors open for future storylines, just in case…

Why didn’t you publish all three at once (like with The Renegade Chronicles)?

I certainly could have, and I’m sure there are those who would rather not have to wait to see what happens next. But publishing three books at once presents many challenges. I learned a lot from publishing The Renegade Chronicles en masse, and I didn’t want to end up cutting corners just so I could get this new series out there all at once.

From a marketing standpoint, it’s also difficult to sustain public interest when all three books are available on Day 1. As a compromise, however, readers won’t have to wait too long for the next installments.

If Sin Dwells Deep is slated for fall 2018; If Dreams Can Die, spring 2019.

Where did you find inspiration for this book/series?

As with many of my story ideas, the inspiration came as a random thought—this one at a roller-skating rink in the late ’90s. I was thinking about the strangers in our dreams and wondering where they came from. Do they wear the faces of people we glimpsed in passing over the years? Or are they composites our subconscious cooks up to fill out the cast of any given dream?

What if they are real people—other dreamers?

The rough outline of a short story popped into my head, but it never made it to paper. Almost a decade later, the idea resurfaced, allowing me to play with a handful of abstract concepts, including identity and the definition of “real.”

For Vincent, I thought, “What is the worst thing that can happen to a guy?” Because I was a new father with a young daughter at the time, the answer came easily: losing a child.

How does a parent cope with that? What if he can’t?

Will you write any more Renegade Chronicles books?

Writing more about Klye and the gang would be a lot of fun. I have no shortage of plots mapped out, so jumping back to Altaerra wouldn’t be too difficult.

I’ve written a complete draft of a novel starring a young wizardess who will eventually cross paths with the characters from The Renegade Chronicles. The epilogue of Martyrs and Monsters hints at that storyline. It’s possible I may polish up that book and publish it someday.

Sales of The Renegade Chronicles will also go a long way toward determining whether I return to Altaerra. (So if you want new stories, tell your friends about the existing ones!)

What is your next project?

Preparing If Sin Dwells Deep and If Dreams Can Die for publication will take up a significant chunk of 2018, not to mention promoting If Souls Can Sleep.

I’m currently working on a collaborative project in a different medium—a new discomfort zone—but that is a secret for now. I also have had an idea for a standalone novel that’s been trying to get my attention for years. Maybe I’ll finally get around to outlining it.

When will If Souls Can Sleep be available to purchase?

The paperback and Kindle editions will be published on Jan. 30, 2018. I plan to make it available for preorder earlier that month.

Stay tuned to this blog for updates…

Did I miss anything? Do you have a question that wasn’t addressed? I’d love to satiate your curiosity if I can. Just leave a comment below!

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Some bad news about my brand

What is the digital equivalent of schizophrenia?

Whatever it is, my website has it. More specifically, my brand suffers from it. That’s right, I have a brand. Every author does. Except I ended up with two brands because I bandied about the phrase “One Million Words” for years and then finally formed One Million Words LLC in 2016.

On paper it seems so easy: David Michael Williams is an author, and One Million Words is a publisher. But at this point, OMW publishes only the works of DMW, so the two identifiers are irrevocably interwoven.

Should one-million-words.com redirect to david-michael-williams.com or the other way around? One could argue they should be two separate websites, but it would be ridiculous to maintain two websites with near-identical content.

The professional marketer in me bemoans the fact that OMW has taken a backseat to DMW. After all, a legitimate company should have its own logo, website, LinkedIn profile, and so forth. But if I’m being honest, One Million Words LLC is nothing more than a string of words created expressly for the spine of my self-published novels.

Until the company produces works by other authors, it really doesn’t need to be more than that.

Don’t worry. Even if the One Million Words brand disappears someday, I’d never make my name into a logotype.

I have a bigger problem on my hands, however: David Michael Williams, as a brand, is broken.

Nota bene: Marketing is my day job. I’ve worked with countless companies and organizations on branding exercises, so I’m no stranger to concepts like positioning statements, brand platforms, target audiences, as well as the formal guidelines that govern all marketing communications. And while a solitary novelist differs from corporation in many key aspects, the same fundamentals apply to any entity that sells a product.

The root of my dilemma—my identity crisis, as it were—is that David Michael Williams, the human being, is inconsistent.

If I penned only sword-and-sorcery fantasy books, it’d be much easier to market myself, my novels, and my company. But I also write sci-fi and other subgenres of speculative fiction. You might be thinking, “No matter. Many authors publish fantasy and science fiction. They’re close cousins.”

OK, but I co-wrote a children’s chapter book too. There was also a certain stillborn pun-a-day calendar. And I can’t promise I won’t attempt an interactive storytelling experiment at some point in the future. (Anyone wanna play a grammar video game?)

Some may argue that an author should use a different pen name for each genre he tackles. There’s wisdom in that, but at the same time, I can’t get enthusiastic about juggling additional aliases. I’m one guy with a lot of different ideas who doesn’t want to limit his possibilities; is that a crime?

No, but it can be confusing to consumers, which negatively impact profits.

Or perhaps I’m oversimplifying things. There are plenty of professionals who straddle genres and/or media. Some of my favorites include Robert Kirkman of The Walking Dead fame (though I like Invincible much more and am excited about the recently announced movie); the Decemberists, whose talented fingers touch projects ranging from music and visual art to children’s novels and board games; and the insanely brilliant Neil Gaiman, whose entire career I’d love to clone.

Given those folks’ success, it would seem that a diversity of creativity can be something of a brand in itself. That does give me hope, though in the short term, it won’t make building a fan base any easier. Because as much as it would streamline things, I can’t focus on just one aspect of storytelling.

I won’t.

Which means regardless of whether my website banner says “David Michael Williams” or “One Million Words,” visitors are going to get a messy, mixed bag of imagination.

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A glimpse into the (possible) future of augmented reality

Pokémon GO is only the beginning, people.

While Google Glass never really caught on, cell phones are finally poised to bring augmented reality (AR) into the mainstream thanks to a certain catch-’em-all mobile game. By leveraging GPS and overlaying computer-generated images on a real-world environment, Pokémon GO has taken a big, bold step forward in a technology that, prior to now, had taken a backseat to other advancements like 3D and virtual reality.

By Gieson Cacho [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

By Gieson Cacho (http://creativecommons.org/licenses/by/2.0), via Wikimedia Commons

And this is just the tip of the iceberg, folks. Even as I write this, developers, executives, and marketers are seeking out new ways to exploit AR.

Perhaps ironically, a game populated with brightly colored and sometimes cute creatures has already raised serious concerns—from at least one automobile fatality to insensitive Pokémon destinations.  Then there are instances of trespassing, distracted pedestrians, and lures that attract human victims in addition to the in-game prey.

It’s not all doom and Gloom (Pokémon pun intended), but as with any new technology, the good will inevitably be accompanied by the sinister…and the silly.

While pondering the Pokémon GO phenomenon—and admittedly participating in it—I was reminded of a short story I wrote a while back about a future where AR has penetrated every facet of society, including entertainment, commerce, and even face-to-face communication.

For all of our sakes, I hope “Ghost Mode” turns out to be an inaccurate prediction of what is to come.  It could be a cautionary tale.  Or maybe it’s just the musings of a closet technophobe.  In any event, I hope you enjoy this story of a near-future star whose search for excitement goes horribly, horribly wrong.

“Ghost Mode” was published in the One Million Project Fantasy Anthology. Buy it in paperback or for Kindle at Amazon.com.

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