Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
Nevertheless, my small crew chugs forward—the little publisher that could!
While the talented graphic artist Mary Christopherson and I continue to work on the interior layout of The Curse of Er’Mah’Gerd, I remain hopeful that the game will embark before the end of the year.
Yes, I’m eager to reach the destination. Yes, I’m excited about what I’ve seen so far. And yes, I can’t wait to bring the rest of you along for the ride.
Until then, let me dig through my freight (to mangle a metaphor) and tease eager ticketholders with some of the silly insanity that awaits in The Curse of Er’Mah’Gerd.
Illustration by Gwendolyn Williams
This locomotive golem—officially named The Homeland’s Optimal Military Assault Solution—was built for a single purpose: to derail any rivals attempting to claim the land once engulfed by the Funk.
T.H.O.M.A.S.’s unfriendly face is underscored by a spike-shooting cannon and a battering-ram-like fist at the end of its arm. With maneuvers that include Hobo Buster, Full Steam Ahead, and Loco Motion, this miniboss could well mean the end of the line for the heroes of Good Company!
Learn more about The Curse of Er’Mah’Gerd: