Tag Archives: The Soul Sleep Cycle

(More) Infrequently Asked Questions

I spent a couple hours talking to myself today.

Again.

Technically, I was typing to myself, but it’s still an odd situation to be both the interviewer and interviewee. For one thing, I knew the answers to the questions before I asked them.

If Souls Can Sleep manuscript with flags indicating corrections

In two months, this marked-up manuscript will be a full-fledged paperback and e-book.

This Q&A will eventually find its home in my online press kit so that reporters, bloggers, and anyone else interested spreading the word about my upcoming book can get a quick overview about If Souls Can Sleep.

I did something similar for The Renegade Chronicles in 2016 and shared an excerpt from that self-directed Q&A in this blog. I jokingly referred to them as Infrequently Asked Questions because there was nothing frequent about how often I’ve been asked the questions in question.

What follows are my best guess at what people might want to know about If Souls Can Sleep and, admittedly, the things I would like prospective readers to know.

Oh, and welcome to the conversation!

What is If Souls Can Sleep about?

Here’s what the back cover will say:

If Souls Can Sleep introduces a hidden world where gifted individuals possess the power to invade the dreams of others. Two rival factions have transformed the dreamscape into a war zone where all reality is relative and even the dead can’t rest in peace.

The story centers on Vincent Cruz, a man who lost his daughter and never recovered from the tragedy. He’s stuck, haunted by a dream that replays the dreadful memory over and over. Then the dream suddenly stops, and he’s faced with a new nightmare that starts to bleed into the real world.

Who is If Souls Can Sleep about?

It’s largely Vincent’s story, but he’s not in it alone. Jerry, Vincent’s stoner roommate, and Leah, a sleep doctor with issues of her own, get pulled into the insanity.

There’s also Milton, a partial amnesiac who is on the run and doing his best to stave off sleep forever.

Who is your favorite character?

I don’t think I could ever pick a favorite, but I do loving writing characters who allow me to express humor. Jerry provides comic relief, but honestly, DJ—a possibly crazy bus rider—takes the cake for fun dialogue. He has some of the best lines in the whole book.

What is the setting for If Souls Can Sleep?

Most of the story is set in Milwaukee, Wisconsin. In fact, Vincent’s and Jerry’s apartment mirrors the one I lived in while attending college there. After writing The Renegade Chronicles, which take place in an alien world of my own devising (Altaerra), it was fun to draw from real-world locations and experiences. The bulk of the book is set in the year 2007.

If Souls Can Sleep also includes glimpses at other worlds that may or may not be real.

Who will enjoy this book?

I don’t start out by picking a specific demographic to cater to throughout the writing process. Instead, I write the best version of the story clinging tenaciously to my gray matter and hope there are people out there who will also appreciate it.

With If Souls Can Sleep, I set out to write something very different from the sword-and-sorcery fantasy stories I had been reading and writing up until then. I wanted to create a book I had never read before, something very unusual and unique.

To be blunt, this book was an experiment, not so much nudging me out of my comfort zone as submerging me into a completely unfamiliar environment. As a result, the book is a mashup of several different genres, including science fiction, fantasy, suspense, and metafiction.

Categorizing If Souls Can Sleep can be tricky, but I consider its genre-bending nature a strength because the story has something for readers of many different backgrounds. It’s complex yet accessible, peculiar yet relatable.

While fans of speculative fiction—including fantasy and science fiction—are perhaps the obvious audience, I’m pleasantly surprised to find, among my pre-readers, that the book appeals to people outside those genres too.

Bringing it back around to my initial goal: if you want to read a book that’s unlike any you’ve read before, give If Souls Can Sleep a try.

What makes If Souls Can Sleep unique?

I’m not the first person to entertain the notion of oneironauts (individuals who can psychically visit the dreams of others), but my take on “dream drifters” paints an original portrait of the relationship between life and death and the dreamscape. I’ve cobbled together a number of theories, philosophies and religious beliefs to put my own personal spin on the collective unconscious.

Things also get very “meta” in If Souls Can Sleep, as I explore what qualifies something real—including the people who populate books.

What is If Souls Can Sleep “rated”?

If it were a movie, it would likely earn a PG-13 rating. There’s swearing, some violence, drug and alcohol use, sexual content, and other mature topics. I expect the story will resonate with readers age 17 and older. That’s the suggested audience.

How long did it take you to write the book?

I started writing If Souls Can Sleep on Dec. 31, 2006, and it took two and a half years to compose a complete first draft. I then edited it, jumped into writing the sequel, and worked on a handful of other projects. By the time the book hits shelves, it will be more than 11 years in the making. (More on that here.)

Fortunately for fans, they won’t have to wait that long to get their hands on the sequel…

What does the title mean?

The title comes from a quote found within the book: “If souls can sleep, then why not dream?”

I flirted with other title options but realized, as time went on, that the opening line—“If souls can sleep”—could function as an apt foundation for the series as a whole. I also liked the idea of using a clause that leaves the reader hanging, an inherent sense of suspense.

The titles of the next two books in series follow a similar formula: If Sin Dwells Deep and If Dreams Can Die.

Is this another trilogy?

Yes. Sort of. Maybe?

I have written three books for The Soul Sleep Cycle to date. It wasn’t my intention to write a trilogy. In fact, I once (naïvely) believed I could tell the entire story in a single volume. Halfway through If Souls Can Sleep, I realized I needed to streamline my subplots. A second book became necessary to tell the whole story, and even before I started writing If Sin Dwells Deep, I realized I would need a third book to reach a satisfying conclusion.

Quite possibly, three books are enough. Yet I always leave a few doors open for future storylines, just in case…

Why didn’t you publish all three at once (like with The Renegade Chronicles)?

I certainly could have, and I’m sure there are those who would rather not have to wait to see what happens next. But publishing three books at once presents many challenges. I learned a lot from publishing The Renegade Chronicles en masse, and I didn’t want to end up cutting corners just so I could get this new series out there all at once.

From a marketing standpoint, it’s also difficult to sustain public interest when all three books are available on Day 1. As a compromise, however, readers won’t have to wait too long for the next installments.

If Sin Dwells Deep is slated for fall 2018; If Dreams Can Die, spring 2019.

Where did you find inspiration for this book/series?

As with many of my story ideas, the inspiration came as a random thought—this one at a roller-skating rink in the late ’90s. I was thinking about the strangers in our dreams and wondering where they came from. Do they wear the faces of people we glimpsed in passing over the years? Or are they composites our subconscious cooks up to fill out the cast of any given dream?

What if they are real people—other dreamers?

The rough outline of a short story popped into my head, but it never made it to paper. Almost a decade later, the idea resurfaced, allowing me to play with a handful of abstract concepts, including identity and the definition of “real.”

For Vincent, I thought, “What is the worst thing that can happen to a guy?” Because I was a new father with a young daughter at the time, the answer came easily: losing a child.

How does a parent cope with that? What if he can’t?

Will you write any more Renegade Chronicles books?

Writing more about Klye and the gang would be a lot of fun. I have no shortage of plots mapped out, so jumping back to Altaerra wouldn’t be too difficult.

I’ve written a complete draft of a novel starring a young wizardess who will eventually cross paths with the characters from The Renegade Chronicles. The epilogue of Martyrs and Monsters hints at that storyline. It’s possible I may polish up that book and publish it someday.

Sales of The Renegade Chronicles will also go a long way toward determining whether I return to Altaerra. (So if you want new stories, tell your friends about the existing ones!)

What is your next project?

Preparing If Sin Dwells Deep and If Dreams Can Die for publication will take up a significant chunk of 2018, not to mention promoting If Souls Can Sleep.

I’m currently working on a collaborative project in a different medium—a new discomfort zone—but that is a secret for now. I also have had an idea for a standalone novel that’s been trying to get my attention for years. Maybe I’ll finally get around to outlining it.

When will If Souls Can Sleep be available to purchase?

The paperback and Kindle editions will be published on Jan. 30, 2018. I plan to make it available for preorder earlier that month.

Stay tuned to this blog for updates…

Did I miss anything? Do you have a question that wasn’t addressed? I’d love to satiate your curiosity if I can. Just leave a comment below!

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How long does it take to write a book?

Answer: I have no idea — even after writing nine of them.

Maybe some authors have a formula that produces consistent results, but for me, the question is too nuanced to allow for a simple solution. Here’s why:

  • No two novels are the same.
  • I tend to work on other projects in between drafts, which artificially extends the timeline.
  • I don’t consider a book “done” until it’s published.

In other words, the writing itself is but one portion of a much longer process that starts with choosing a worthy idea to pursue and ends the moment the product is available for purchase.

Sometimes it can feel like centuries pass between penning the prologue and typing “THE END.” | Image by Alan Jacobs [Public domain], via Wikimedia Commons

Often that journey has as many ups and downs—and plot twists—as the fiction itself.

Take Project 5, for example…

After writing the three books of The Renegade Chronicles and a standalone (and currently unpublished) Altaerran novel called Magic’s Daughter, I attempted to compose a book that would merge characters from both works. I abandoned it after 22 chapters because it felt like I was simply filling in the blanks, and truth be told, I was starting to burn out on sword-and-sorcery fantasy—as a writer and a reader.

I decided my next book would take a step in a drastically different direction. I chose the working title “Project 5” because, well, I hoped it would yield my fifth complete novel. (Not very creative, Ghost of David Past!)

In June 2006, I began plotting an urban fantasy novel set in present-day Earth. The cast included Benedict Strong, a nearly immortal magic-caster who defied his heritage by trying to live a normal life; Lady Pandora, a stage magician who used real sorcery in her shows; and a few others.

I wrote a couple chapters before losing interest.

Next, I embraced a completely new plot — a fantasy/sci-fi hybrid that would eventually become If Souls Can Sleep. Once that story got its hooks in me, there was no turning back. Here’s a snapshot of the steps leading from inception to publication:

Dec. 10, 2006 — Began brainstorming a new Project 5, starting with rough character descriptions.

Dec. 31, 2006 — Wrote the prologue and began researching sleep disorders while hashing out ideas for the plot.

March 5, 2007 — Wrote the first chapter and then drafted a chapter a month for the next two years.

Oct. 30, 2008 — Realized that I was trying to write three books in one; removed select scenes from the first draft and saved them for Books 2 and 3.

April 7, 2009 — Developed an outline for the remainder of the novel after finishing Chapter 24 to prevent “writing in circles.”

July 1, 2009 — Finished the first complete draft of If Souls Can Sleep.

July – September 2009 — Read through the first draft and made notes for editing.

Oct. 18, 2009 — Started working on the heavy edits.

May 2, 2010 — Finished the second draft.

May 3, 2010 – Sept. 4, 2017 — Did lots of other stuff.*

Sept. 5, 2017 — After finishing the second draft of Book 3 in The Soul Sleep Cycle, jumped into proofing and prepping If Souls Can Sleep for publication through One Million Words.

Sept. 20, 2017 — Finished the production and marketing schedule.

Sept. 21, 2017 – Jan. 29, 2018 — Tackled/tackling all of the tasks required to publish and promote the book.

Jan. 30, 2018 — Publishing If Souls Can Sleep.

* Nota bene: I set aside If Souls Can Sleep for seven and a half years while I worked on a variety of other projects, including writing and editing the next two books in The Soul Sleep Cycle; co-writing and publishing a children’s chapter book (The Pajamazon Amazon vs The Goofers Twofers) with my wife; writing a few short stories (“The Lake Road,” “The Monster and the Mirage,” and “Ghost Mode”); reworking and submitting “Ghost Mode” and an older story, “Going Viral,” to various publications; and publishing the three novels and a digital collection comprising The Renegade Chronicles as well as a free e-book compendium (Capricon and Beyond). I also spent time marketing The Renegade Chronicles, creating an unsuccessful Kickstarter campaign for a pun-a-day calendar, and making this website during that time.

You could say that If Souls Can Sleep will be 11 years in the making when it publishes early next year—though, technically, the inception for the series goes back even further.

According to the first entry in my Project 5 notes, dated Dec. 10, 2006:

Years and years ago, I thought that it might be fun to write a story about a man who meets a woman that he swears he knows. And she seems to recognize him, though neither can say from where. At some point, he would recall her as a recurring character in his dreams.

There was, of course, more to the story, but a lingering question has (in a sense) haunted me from that point forward: Who are the strangers that appear in our dreams? Are they real people whose names we have forgotten—or perhaps never knew—or are they amalgamations that our minds concoct when it needs nonspecific characters for a scene?

My next book will contend that dream strangers are real people, even if they do not exist in what most would call the real world.

“Years and years ago”?

That initial inkling has evolved—maybe “mutated” is a better word—over the course of decades, which only underscores my belief that the life of a story spans far longer than the time it takes to write it down.

Regardless of when this labor of love actually began, one thing remains true: I’m looking forward to finally sharing If Souls Can Sleep with the world in 2018!

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Happy Reader Appreciation Day!

Last year, I arbitrarily declared 9/13 “Reader Appreciation Day” and offered a free e-book on my website.

Continuing the tradition of giving stuff away in thanks for the support I’ve received from friends, family, and fans, I’m pleased to pass along these wallpapers:

These graphics are an adaptation of the cover that will accompany “Ghost Mode” when the short story is published later this year. The art was created by graphic designer extraordinaire Mary Christopherson, and I couldn’t be happier with how she brought the villain to life.

Speaking of upcoming projects, here’s a sneak peek at what the future holds for the fiction of David Michael Williams:

The Soul Sleep Cycle

I’ve been working on this genre-bending-but mostly-science-fiction series, on and off, since late 2006. Having finished the second draft of Book 3 earlier this month, thus ending the saga (for the time being), I’m eager to transition into publishing Book 1 as a paperback and e-book through my One Million Words imprint.

The Soul Sleep Cycle reveals a hidden world where a select few people possess the ability to prowl the collective unconscious. Two rival factions of dream drifters have turned the dreamscape into a war zone, and those sworn to protect the public must walk a razor’s edge of morality while fighting against those who would use their power to control life and death.

Book 1: If Souls Can Sleep

Vincent Cruz used to think he would give anything to bring his daughter back.

After years of reliving the morning his daughter drowned, Vincent’s recurring dream suddenly stops, only to be replaced by a new nightmare that stretches from his subconscious into the real world and beyond the grave.

With the help of his stoner roommate and a sleep doctor with issues of her own, Vincent must make sense of a dream in which he becomes Valenthor, a medieval warrior who also lost a daughter and who, like Vincent, has turned to the bottle for solace. But Valenthor’s clichéd quest is more than a coping mechanism that lets Vincent play hero, and unless he can figure out how his devious—and comatose—half-brother, the CIA, and an amateur fantasy writer figure into the phenomenon, he may lose more than his mind.

  • Projected publication date: January 2018

Book 2: If Sin Dwells Deep

  • Projected publication date: October 2018

Book 3: If Dreams Can Die

  • Projected publication date: April 2019

Short Stories

‘Ghost Mode’

“Ghost Mode,” an ominous yet playful story that depicts a dire fate for tech addicts in the not-too-distant future, will appear in One Million Project’s fantasy anthology. Proceeds go, in part, to cancer research. Learn more about that here.

Loyal readers might recognize the pompous protagonist—the Quentin E. Donovan—from a writing exercise tentatively titled “The Villain,” which was part of a crowd-sourcing experiment to help me decide what story to pursue. Read an early draft of the beginning here.

  • Projected publication date: December 2017

‘The Lake Road’

I don’t write much in the way of short fiction. In part, it’s because writing novels—and, inevitably, series—keeps me plenty busy. But small, self-contained stories can be an excellent palate cleanser in between drafts of longer works. I wrote “Lake Road” for just that purpose in 2010.

When an editor at One Million Project asked if I had any other short stories lying around for another of his publications, Bite Size Stories, I rediscovered my tale of a jaded guardian angel, remembered how strange and fun the story was, and worked hard to make it worthy of mass consumption. Now I can’t wait for the rest of the world to meet Felix and the unexpected adversaries he encounters on a certain rural Wisconsin road.

  • Projected publication date: TBD

ONE-SHOT

Amid writing, editing, and publishing novels and short stories, I also have entered into a so-far secret project that will stretch my creative writing skills in exciting new ways. I won’t go into details yet, but suffice it to say, ONE-SHOT is a collaboration with some extremely talented people and corresponds with an objective that’s been on my bucket list since I was young.

I’ll share more about ONE-SHOT in the months to come!

  • Projected publication date: Spring 2018

With so many releases on the horizon, I’d love to keep you informed along the way. Don’t miss future cover reveals and other teasers. Sign up for my monthly newsletter today!

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My book marketing marathon continues

More than a year after I published three books in one day, I’m still working on getting the word out.

In between Goodreads giveaways and soft-touch marketing for The Renegade Chronicles, I’ve been focusing on a new sci-fi series, The Soul Sleep Cycle, which may or may not debut in early 2018. But even though I’m excited to share new stories, my search for sword-and-sorcery fans is far from over

And so I’m delighted to announce a couple of upcoming book marketing events:

Speculative Fiction Cantina

Friday, May 26, 2017
5 p.m. CST
http://tobtr.com/10020673

I’ve been interviewed for author profiles on blogs here and there, but I’m tackling my first live podcast next week.

The Speculative Fiction Cantina covers sci-fi, fantasy, horror, alternate history, steampunk, cyberpunk, and “things weird and wonderful in the world of books and writers.” Author Aram Keledjian and I are tag-teaming for the May 26 episode.

In addition to the interview, I plan to do a reading from Rebels and Fools.

—Editor’s note: an archived recording of the program is available here.

Downtown Fond du Lac Wine Walk promotional image

Tour the Town Art Walk / Wine Walk

Friday, June 16, 2017
4 to 8 p.m.
Macy Place Art and Tea Shoppe, 82 S. Macy Street, Fond du Lac, Wis.

I’ll be one of two featured artists at Macy Place for Tour the Town Art Walk, and I’m delighted to announce that my partner in crime will be none other than Jake Weiss, the talented designer who created the covers for all three Renegade Chronicles novels as well as the free ebook compendium. The art walk is free.

Even better, the June art walk coincides with downtown Fond du Lac’s annual wine walk, which means we’ll all be able to raise a glass to the literary arts. Sorry, that was just hokey. Anyway, you’ll be able to chat with Jake and me, see some of the concept art for the covers and buy a book (or three). I’ll sign copies and maybe do a short reading.

I’d love to see you or hear from you on the podcast. Of course,  if you’d rather bypass all of this marketing stuff and go right to the stories, feel free to buy The Renegade Chronicles in paperback or ebook formats at any time!

 

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A glimpse into the (possible) future of augmented reality

Pokémon GO is only the beginning, people.

While Google Glass never really caught on, cell phones are finally poised to bring augmented reality (AR) into the mainstream thanks to a certain catch-’em-all mobile game. By leveraging GPS and overlaying computer-generated images on a real-world environment, Pokémon GO has taken a big, bold step forward in a technology that, prior to now, had taken a backseat to other advancements like 3D and virtual reality.

By Gieson Cacho [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

By Gieson Cacho (http://creativecommons.org/licenses/by/2.0), via Wikimedia Commons

And this is just the tip of the iceberg, folks. Even as I write this, developers, executives, and marketers are seeking out new ways to exploit AR.

Perhaps ironically, a game populated with brightly colored and sometimes cute creatures has already raised serious concerns—from at least one automobile fatality to insensitive Pokémon destinations.  Then there are instances of trespassing, distracted pedestrians, and lures that attract human victims in addition to the in-game prey.

It’s not all doom and Gloom (Pokémon pun intended), but as with any new technology, the good will inevitably be accompanied by the sinister…and the silly.

While pondering the Pokémon GO phenomenon—and admittedly participating in it—I was reminded of a short story I wrote a while back about a future where AR has penetrated every facet of society, including entertainment, commerce, and even face-to-face communication.

For all of our sakes, I hope “Ghost Mode” turns out to be an inaccurate prediction of what is to come.  It could be a cautionary tale.  Or maybe it’s just the musings of a closet technophobe.  In any event, I hope you enjoy this story of a near-future star whose search for excitement goes horribly, horribly wrong.

Your password: celebulicious

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Reblog: Pantsers vs. Plotters

Once upon a time, the stories poured from my fingertips.

Back in the early days of my Quest for Publication, I was equipped with naught but a trusty Pilot pen, a five-subject Mead notebook, and a plethora of ideas. Eventually, I upgraded to a keyboard and computer.

After transcribing tome after tome of intertwining fantasy storylines from my neat (read: girly) handwriting to single-spaced Times New Roman, I typed up additional supplemental materials. I sketched out maps, chronicled centuries of history, invented religions, drafted character profiles, and crafted the very rules of the universe.

I was world building, damn it, and every fantasy author worth his sword needs to know his setting inside out.

I wrote this blog post for nyareads.com. Read the entire post here.

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Infrequently Asked Questions

Writers spend a lot of time talking to themselves.

Portrait of author David Michael Williams

“Are you ready for the interview, David?” “Yes, David, I am.” | Photo by Jaime Lynn Hunt

We invent conversations between imaginary people, imagine a series of actions, and then transcribe what happens in our mind to the page. The hope, of course, is that one day there will be readers to hear that proverbial tree falling in the woods.

In addition to millions of words of fiction, I have written hundreds of pages while planning and plotting my novels. When I go back and read through those notes, I come off like a crazy person, sharing ideas and options with no one but myself.

And yet I felt even more like a lunatic when composing the author Q&A for my online press kit.

The goal of the Q&A is to provide reporters with an easily digestible document for learning more about me as an author as well as my books. In the exercise, I play both the role of interviewer and interviewee, asking myself questions to which I already know the answers.

In the spirit of embracing the insanity, I’m going to share the dialogue (or is it a monologue?) below. Maybe someday I’ll have partaken in enough interviews to compose a true FAQ, but in the meantime, please enjoy my Infrequently Asked Questions:

What are The Renegade Chronicles about?

On the surface, The Renegade Chronicles is about a civil war in the magical, medieval world of Altaerra. The most powerful peace treaty in history is on the verge of collapse, and a certain band of rebels has made it their mission to learn who is really pulling the Alliance of Nations’ strings—and why.

The series is firmly entrenched in the sword-and-sorcery fantasy genre, though there are elements of mystery, suspense, and even comedy. While the world of Altaerra is populated with mythical creatures like elves and ogres, the series focuses primarily on humans caught up in political intrigue and matters of life and death.

In a nutshell, The Renegade Chronicles is about war, unexpected alliances, magical swords, unholy crusaders, redemption, and hope.

Whom are The Renegade Chronicles about?

The series features a wide array of characters, including thieves, knights, pirates, wizards, and assassins. Everyone has his or her own agenda, and most people believe they fight for “the side of right.” But a major theme woven throughout the series is that the truth tends to fall somewhere between black and white.

The main characters are the Renegades, a ragtag band of rebels brought together by a twist of fate, including Klye, a former thief and self-proclaimed leader; Ragellan, a disgraced Knight of Superius, and his protégé Horcalus; Othello, a taciturn forester; Plake, a former rancher who thinks with his fists; Scout, an explorer who knows the island better than most; the pirate king Pistol and his loyal first mate, Crooker; Arthur, a young runaway; and Lilac, a mysterious woman with an enchanted blade.

You can learn more about them here: david-michael-williams.com/renegade-chronicles/meet-the-renegades/.

Who is your favorite character?

That’s like asking me who my favorite child is!

I suppose I have many favorites. Klye Tristan, the Renegade Leader, is probably the easiest for me to write; I’ve known him the longest. Characters like Scout and Noel are gems because they provide comedic relief. I have a lot of respect for Horcalus and Stannel Bismarc, both men of principle. And as obnoxious as Plake can be, he’s undeniably a catalyst when it comes to the plot. Zusha is a lot of fun, too, because of her unique perspective.

What is the setting for The Renegade Chronicles?

The story takes place in the fantastical world of Altaerra, which is home to many different peoples, including humans, dwarves, elves, ogres and a few other traditional fantasy races. And there are a few species that are unique to Altaerra alone, such as the dreaded midge.

Readers of The Renegade Chronicles will traverse the breadth of the island of Capricon, which is populated primarily by humans and defended by the Knights of Superius. The island is home to temples, castles, foreboding mountains, abandoned settlements, and no shortage of secrets.

You can see the map of Capricon here: david-michael-williams.com/renegade-chronicles/capricon/.

Who will enjoy The Renegade Chronicles?

Fans of fantasy fiction who like fast-paced, action-packed plots, a robust cast of characters, and plenty of plot twists will appreciate The Renegade Chronicles. The focus is on the individual adventurers, most of them humans, and while the series borrows from established fantasy tropes, folks who have never read fantasy books before should be able to grasp and enjoy these stories.

The Renegade Chronicles would be a good stepping stone for teens who grew up on Harry Potter and are looking for a series that features more mature characters. They’re ready for something with a little more grit—but not something as brutal as George R.R. Martin’s Game of Thrones. Having said that, I also believe adults of all ages can appreciate these adventures.

What makes The Renegade Chronicles unique?

I’ll be the first to admit that the series is something of a throwback to the sword-and-sorcery stories I grew up with. It’s not as arch and grueling as Tolkien, and it’s certainly more lighthearted than the gritty urban fantasy that has gained popularity in recent years.

I published The Renegade Chronicles for people, like me, who want a healthy balance of high-stakes danger and good, old-fashioned fun.

What are The Renegade Chronicles “rated”?

If this were a movie, I’d say a hard PG or a soft PG-13. There is mild language and a few sexual innuendos. There’s also violence, and characters do die occasionally. But blood and gore are not the focus.

Where can someone buy The Renegade Chronicles?

All three paperbacks are available at Amazon.com. The e-book editions—including a three-in-one collection with a bonus appendix detailing the people, places and particularities of Altaerra—are exclusively available at the Kindle Store.

You can find a series of direct links here: david-michael-williams.com/renegade-chronicles.

How long did it take you to write the books?

The first book, Rebels and Fools, took the longest. I wrote the first draft while attending college and rewrote the entire manuscript my senior year. Volumes 2 and 3 took a year apiece to write (two drafts each).

When I came back to the manuscripts in late 2015, I dedicated a month to each one, refining them and making substantial edits.

What do the titles mean?

Don’t get me started on how difficult it is to come up with compelling novel titles!

All three titles hint at the duality of the characters. For example, Rebels and Fools—does that mean the enemies of the rebels are the fools, or are the rebels themselves fools? The same goes for Heroes and Liars and Martyrs and Monsters. The ambiguity is intentional and, in fact, integral.

Why do fantasy series always seem to be trilogies?

That’s an arcane secret…kind of like why every potion requires “eye of newt.” In all seriousness, I don’t think I set out to write three books specifically. I always knew where Volume 1 would end, and after I finished Volume 2, I realized it would take only one more installment to complete the main story arc.

But it’s altogether possible additional volumes could be published somewhere down the road. The Renegades have many adventures ahead of them.

Why did you decide to publish all three at once?

We live in an age of instant gratification. I know I hate waiting for a writer to finish the next installment in a series. Since I already had written all three novels, it didn’t make sense to stagger the releases of Volumes 2 and 3. If someone enjoyed Rebels and Fools, I didn’t want anything getting in the way of their buying Heroes and Liars and Martyrs and Monsters immediately.

It’s a similar philosophy to Netflix series in which an entire season is released all at once. People like to “binge watch,” so why not “binge read”? The Renegade Chronicles is like House of Cards—only with magical swords.

Why did you decide to publish The Renegade Chronicles yourself?

I wrote three complete manuscripts before searching for an agent to represent the series or a publisher to buy it. And, frankly, no one was interested. To be fair, the first book was bloated—175,000 words is too long for an unknown author’s first book—and all three books needed copious edits. The decade in between finishing the third book and revisiting the series provided me with the skills and the objectivity to go back and fix the manuscripts.

The bottom line is I had faith in the stories and the writing, and I wanted others to be able to enjoy them. Creating my own independent publishing company, One Million Words, was a means to that end.

Why did you name your publishing company One Million Words?

A good friend of mine once told me that anything an author writes before one million words are just “finger exercises.” It’s a derivative of a familiar adage that proclaims a writer must put in a ton of practice before he or she will be any good. After he told me that, I did a word count and was pleased to report back that I had, in fact, already written one million words of fiction.

There are also roughly one million words in the English language. Plus I thought “One Million Words” had a nice ring to it. I had been using that phrase for my blog and social media accounts for years, so when it came time to create my own imprint, I couldn’t think of a more appropriate name.

Where did you find inspiration for this series?

I’ve been a fan of fantasy since before I even knew what fantasy was. Books, movies, television, video games—I always gravitated toward medieval settings and magical adventures. I wholeheartedly fell in love with the DragonLance books when I was in high school, and I was a big fan of the Final Fantasy video game series before that. I wanted to create a rich world of my own, a mystical playground for the characters that popped into my head.

Who are your favorite authors?

Some of my favorite fantasy authors are Margaret Weis and Tracy Hickman, not only because of their contributions to the DragonLance saga, but also for the Death Gate Cycle; R.A. Salvatore, primarily for his DemonWars series; Neil Gaiman; George R.R. Martin; and, of course, J.R.R. Tolkien, the grandfather of the fantasy genre.

Beyond fantasy, I’m a big fan of William Faulkner, and one of my favorite novels of all time is Alexandre Dumas’ The Count of Monte Cristo.

What was the biggest challenge in publishing The Renegade Chronicles?

When you are preparing to publish three novels in two formats (print and digital), there are a lot of moving parts. On top of that, I held myself to a very aggressive timeline. When things are running that tight, even a minor setback can impact a lot of other tasks.

To tell the truth, I think my greatest challenge still lies ahead: marketing the series and reaching new customers.

Will there be any future books in The Renegade Chronicles?

I’d love to write more stories about Klye Tristan and the gang. I have plenty of additional plots already mapped out, so jumping back into Altaerra wouldn’t be difficult. I’ve written a complete draft of a novel starring a young wizardess who will eventually cross paths with the characters from The Renegade Chronicles. The epilogue of Martyrs and Monsters hints at that storyline.

By and large, sales of the first three volumes will determine whether I can afford to return to this world.

What is your next project?

I’m stepping away from Altaerra for at least a little while. I’m in the middle of writing a science fiction series called The Soul Sleep Cycle. While my agent looks for a buyer for the first two books in that series (If Souls Can Sleep and If Sin Dwells Deep), I’ll be working on the third novel, If Dreams Can Die.

Do you have any advice for other writers?

Oh, I have lots of advice—mostly lessons I’ve learned along the way. I include writing tips on my website, david-michael-williams.com.

What I will say is I’m glad print-on-demand publishing was not available when I was in my early twenties. Self-publishing almost makes it too easy to put one’s work out there, and I’ve seen plenty of examples of dabblers and amateurs publishing before they are ready.

I fear that I would have been among them; if I had published The Renegade Chronicles before 2016, they would have been an inferior product. My advice to young writers is to wait until you’re prepared to treat your fiction as a business before considering self-publishing.

What are your long-term goals?

First and foremost, I want to continue to publish my novels, whether through a traditional publishing house or through One Million Words. I have a lot of ideas, so here’s to hoping I find readers who appreciate my stories and will support my dream of getting paid to do what I love.

In addition to novels, I’d love to write for a video game or a graphic novel. My wife says I should produce a pun-a-day calendar. At this point, I’m keeping everything on the table.

Any other questions for the author? Shoot them my way in the comments section!

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