Tag Archives: early writing

A return to Altaerra

Dorothy was right: there’s no place like home.

A long time ago, I built a fantasy world and penned countless adventures across many of its locations and time periods.

I eventually wrote a series of sword-and-sorcery novels set in Altaerra and, much later, published them, releasing Rebels and Fools, Heroes and Liars, and Martyrs and Monsters on an otherwise unremarkable Tuesday in 2016.

Then I moved onto a new series, not anticipating a return to Altaerra anytime soon.

Neither did I expect that returning home to my story about a wickedly brilliant witch would feel so good.

Backstory

I mentioned Magic’s Daughter briefly last month, listing it among my upcoming projects. To start at the beginning, I wrote the first draft of Magic’s Daughter immediately after finishing the final book of The Renegade Chronicles in 2005.

The goal was to write a story that could serve as a bridge between The Renegade Chronicles and a new series that focused on spell-casters, including Selena Nelesti, the titular character of Magic’s Daughter. Worst case scenario, Magic’s Daughter would be a standalone novel.

But even though I completed a first draft of the book, I never truly finished it.

I read the completed manuscript, took notes for editing, and then didn’t touch it again for years. I simply couldn’t get motivated to work on it. For one thing, it was a very different from The Renegade Chronicles (more on that later), and for another, I was eager to write what happened next.

Which I did.

In fact, I made it halfway through the sequel before stalling out. It felt like I was connecting the dots between the two series and, truth be told, I was feeling burned out. I had been reading and writing sword-and-sorcery fantasy, exclusively, for a dozen years. Nothing felt fresh anymore.

Could it be that I was—gasp!—tired of Altaerra?

Plot twist

Before I explain why I picked up Magic’s Daughter again after 14 years, let me expound on the differences between The Renegade Chronicles and this “new” book:

  • Magic’s Daughter starts well before the Renegade War and only tangentially touches upon the political strife in Continae.
  • Whereas The Renegade Chronicles features an ensemble cast with multiple point-of-view characters scattered across Capricon, Magic’s Daughter focuses on a single protagonist (Selena) in Superius.
  • Because it functions something like a biography, Magic’s Daughter favors drama and intrigue over fast-faced action. (Think of it as a slow burn rather than a barrage of flashy fireballs.)
  • While a few familiar names from The Renegade Chronicles pop up in Magic’s Daughter, Selena’s story introduces people, places, and concepts that stretch far beyond the rebellion and the wars that follow.
map of Western Arabond

Whereas The Renegade Chronicles primarily took place in Capricon (that small island south of the mainland), Magic’s Daughter is set in Superius.

For these reasons (and more), I’ve been reluctant to rework Magic’s Daughter, though I never stopped thinking about it. In fact, I reread it shortly after The Renegade Chronicles were released. Since then, I had earmarked it as a story more suitable for some other storytelling medium—such as a comic book or a serial novel, perhaps released chapter by chapter on my own website.

When I stumbled onto an article about a popular app for publishing serial fiction, I knew I had to give it a shot.

A happy ending…hopefully

Radish (https://radishfiction.com) puts thousands of serialized stories at readers’ fingertips. It’s built on the premise that people like reading on their phones or tablets during their commute, while on break, or in some other small pocket of time.

Quick and easy—kind of like magic.

Authors can choose how they want to release (and monetize) their fiction on Radish. Here’s how it will work with Magic’s Daughter:

  • The first seven chapters of the book will be released on Radish in early September.
  • The first three chapters will be free. Readers can pay virtual coins (that equate to real-world money) if they want to read ahead.
  • New chapters will go live every Tuesday, Thursday, and Saturday thereafter.
  • Eager readers can spend coins to read the new chapters immediately, while more frugal fans can wait for them to become free a few days later.

Once the book has been published in full on Radish—and after the statute of limitations has expired—I will publish the entire novel in paperback and ebook, likely in May 2020.

Work in progress

As I write this, Magic’s Daughter is in the process of being proofed, and a few beta readers are paging through it. I hope to have the teaser as well as more information about the characters and plot ready to share in August.

Expect a cover reveal in the next couple of months, too.

In September, I’ll share the link and instructions for accessing the free preview and, if you like what you see, additional chapters.

I can’t wait to introduce the readers of this world to Selena, Superius, and the Assembly of Magic. If I owned a pair of ruby slippers—or some other means of trans-dimensional teleportation magic—why, we’d already be home!

Want to learn more about Altaerra?

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Cover reveal: If Sin Dwells Deep

By auspicious happenstance, my 100th blog post coincides with another milestone: the completion of my next book’s cover.

Behold!

If Sin Dwells Deep will be published as a paperback and for Kindle on Oct. 2, 2018. The Kindle version will be available for preorder at the end of the month IS AVAILABLE FOR PREORDER NOW!

Here’s the back-cover text to tide you over until then:

Even good girls have secrets.

When straight-laced Allison sleeps, the rebellious goddess Syn wakes. Having a fling in the dreamscape may seem like harmless fun, but when a sadistic predator learns her true identity, the fantasy begins to bleed into real life.

If Sin Dwells Deep—a parallel novel to If Souls Can Sleep—exposes the hidden world of dream drifters and explores the war between gifted government agents and those who would use their abilities to corrupt life, death, and that which lies beyond.

Because I’m up to my elbows in pre-release book marketing tactics (which will likely include penning some guest posts), I’ve elected to use the rest of this article to highlight some of my favorite posts from this blog.

Without further ado, here’s my Top 10 blog posts…so far:

10. Celebrating a writing milestone? Listen up!

About three years ago, I created a soundtrack for a novel I was working on. The songs all—directly or indirectly—tie into the plot and characters of If Sin Dwells Deep. (Available soon!)

9. It’s a…business!

This short but significant post announced the birth of One Million Words LLC, my indie publishing company. The business, now 2½ years old, resembles a toddler today: lots of unexpected fun and requiring constant supervision.

8. How to make a person

No, this isn’t sex education. I once used this blog to share writing tips, and this post featured a series of interview questions to get to know your characters better and transform them from two-dimensional ideas to full-fledged human beings.

(Pro tip: I recently used these same questions to flesh out my new D&D character.)

7. Why sci-fi and fantasy?

I get asked this question a lot.

6. What every writer needs

Spoiler: it’s an audience. I followed this post up with three others related posts: What else a writer needs to succeed (Part 1, Part 2 and Part 3). While I think this series could be helpful to other writers, I’m including it here because it also gives readers a glimpse into a writer’s journey (and psyche).

5. The Good, The Bad, and The Ungrammatical

The odds are I’ll never make a video game about grammar, but what I love about this post is the reminder that writing doesn’t always have to be a serious and that writers should always have a dream or two in their back pockets.

4. ‘Who is your book about?’

I composed a “Meet the Renegades” blurb as far back as fall 1997, when I was drafting the first chapters of what would eventually become Rebels and Fools. That guide was meant for the English instructor reviewing my chapters for an independent study class. It was with great excitement that I introduced the rest of the world to Klye Tristan and the gang.

3. Friends and family of writers, beware

Another common question from readers: where do you get your ideas from? The answer: just about everywhere, including the people closest to us.

2. Why writers groups still matter

I wrote this treatise on the importance of writers groups more than five years ago, and I still believe strongly in the message. In fact, a fellow Allied Authors member and I tackled this very topic on the Read.Write.Repeat. podcast, which will air later this month.

1. Storytelling can take many forms

Predating my life as a writer, I told my stories by other means. Before the cast of The Renegade Chronicles made it to the page, they were LEGO minifigs. As a nod to my humble roots, I transcribed the characters from If Souls Can Sleep into the same medium, bringing my fiction full circle.

I’d like to thank all of my readers over the years. I hope you’ll enjoy not only my next book, but also many more blog posts to come.

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The secret beauty of bad ideas

Writers never kill their darlings.

We just lock them away…in a dungeon…indefinitely…

Even when we expunge plots points from the pages, old drafts linger long after their expiration date, haunting hard drives and battered binders for years. The same goes for ideas that never even had a chance to thrive as well as stories that don’t survive a full draft.

I keep my little failures in a folder called “Ideas and false starts,” a literary gulag whose inmates date back to the turn of the century.

What makes an idea bad?

Bad is in the eye of the beholder. Most ideas start out as precious—too precious—so if the author passes harsh judgement on his/her own work, it’s probably really bad. Some common culprits are ideas that are too unrealistic, convoluted, or clichéd. If an idea doesn’t serve—or can’t support—the story, it has to go.

Then there are the ideas that might have made it to those two little words if only they had kept the author’s interest. Boredom aside, ideas also can lead writers down dead ends. Writer’s block has murdered many a storyline.

And here’s a tragedy: a perfectly adequate idea can perish before it reaches its full potential when a shiny new one shows up, usurping an author’s brainpower and priorities.

Can two wrongs make a write?

Abandoned ideas don’t really rest in peace. I, for one, occasionally visit their proverbial prison, poking and prodding to see if there’s any life left in them. Better to have many ideas waiting in the ward than too few to fill one’s time.

I admit very few people to this freak show. Family members, writers groups, beta readers—they alone get glimpses at the grotesqueries. However, after watching a certain movie and playing a somewhat related video game recently, I can’t help but wonder if there could be beauty in the bad.

The LEGO Batman Movie and LEGO Marvel Super Heroes 2 both feature D-list characters from comics past and present. If Condiment King and Chipmunk Hunk can star in successful stories, what about some of my own castoffs?

The Bad Idea Club

Supposing there’s validity to the theory that mixing up a bunch of bad ideas can result in something good, here are a few mostly forgotten characters of mine that could conceivably band together:

Digger (circa 1984)

Likely the first instance of my unfulfilled fiction, Digger’s Days would have recounted the adventures of Digger, a robot equipped with a drill and a number of other tools to do…stuff. I’m pretty sure this prototype didn’t make it past the drawing board, literally, since I was all of five years old when I sketched him. Still, what story couldn’t use a mechanical sidekick?

The Ultimate Crusaders (circa 1991–1993)

Drawing robots eventually led to illustrating massive battles. I flirted with the miserable (and trademark-infringing) G.I. Joe: The Next Generation before inventing cringe-worthy acronyms for my elite soldiers. Once my interest switched to comic books and their super-powered characters, I invented the Ultimate Crusaders. Many of these heroes and villains they thwarted were Marvel rip-offs (e.g. The Mutant Flame and Electra); others were just plain terrible (the Quarter Note and Herron, whose helmets were as groan-inducing as you might imagine). However, Mr. Mysterious did get reincarnated for a short story I wrote in college.

Yalte Dark Elf (fall 1994)

After months of building my own fantasy world, I decided to attempt a novel. While Altaerra would live on and eventually serve as the setting for The Renegade Chronicles, the original cast of “The Maltaken Experiment” did not. There was an elven bard, a gruff dwarf (of course), a warrior woman, a pixie, and a barbarian guy. Leading the pack, however, was dagger-flinging Yalte Dark Elf, whose only saving grace was that he wasn’t inspired by Forgotten Realm’s Drizzt Do’Urden (like most dark elves), but rather DragonLance’s Dalamar the Dark.

Tarreth (spring 2001)

An attempt at co-writing a fantasy series with a fellow college student quickly fizzled, but not before I wrote a scene introducing Tarreth, a half-immortal child adopted by a creepy old wizard. I think she was going to eventually destroy him and meet up with a delusional “Chosen One.” Alas, her quest was over before it began.

Benedict Strong (fall 2006)

When I stepped away from Altaerra to take a stab at a fantasy novel set in the real world, I conjured up Benedict Strong, who was one of only a handful of true wizards remaining on Earth. He learned from Merlin, I believe, and so did his rival/counterpart, Pandora, who used her arcane talents to perform true magic on stage—unbeknown to her Vegas audiences. Rasputin would have made a cameo. I know: hard to believe this one flopped.

Persephone (fall 2010)

Some ideas are enticing solely because they are something other than what you are currently working on. While up to my elbows in dream drifters, editing If Souls Can Sleep, I began mentally exploring a story where a teenage Wisconsinite named Persephone gets possessed by her unborn granddaughter, a time-traveler comprised of consciousness-preserving nanobots. Of all my bad ideas, Sunny’s story is most likely to orchestrate a jailbreak.

Ysa (spring 2013)

It turns out that writing a story about an alien anthropologist isn’t all that new. Ysa, a genderless extraterrestrial from a mostly lifeless universe, would have been one of three interplanetary delegates to travel to Earth, where the anthropologist would use his/her woefully incomplete knowledge of humankind to forge a lasting friendship between worlds. Naturally, Ysa would have discovered a conspiracy on one side or the other and then foiled it.

The Later Gator (fall 2013)

A few years ago, my wife and I penned a children’s chapter book. The Pajamazon Amazon vs The Goofers Twofers had a very limited run for complicated reasons, but the story foreshadowed a sequel in which the titular heroine would square off against an anthropomorphic alligator whose tide of chaos causes tardiness wherever he goes. The Later Gator still hasn’t shown up.

A song for the unsung heroes

My abysmal mashup may never come to be, and there’s an excellent chance not a single one of these characters will ever escape my digital dungeon. But even if bad ideas can’t be reformed, they serve an important purpose.

Bad ideas take the brunt of punishment from an author’s inner critic. For example, if Benedict Strong hadn’t been such a bore, I might never have given Vincent Cruz a chance, which means The Soul Sleep Cycle would never have happened.

Once a bad idea is banished, we turn with fresh eyes to a new idea, our sadism sated…for now…

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Coming soon: Renegade Chronicles compendium

An editor of mine once said, “No one wants to know how the sausage is made.”

He was referring to journalistic processes—the hoops reporters jump through in order to research, interview, and write stories as well as edit, paginate, and publish them. Readers care only about the quality of finished article, not all of the work that went into it.

That might be true of newspapers, but as a lifelong fan of fantasy, I know that those who venture into fictional realms often appreciate additional glimpses into the wider world, including supplementary explorations of characters and cultures and even the author’s method for creating them.

Think of them as travel guides.

In the spirit of giving fans a more in-depth look at the people, places, and peculiarities of The Renegade Chronicles—and an excuse to return to Altaerra—I’m in the process of creating a (FREE!) compendium called Capricon and Beyond.

While I put the finishing touches on the e-book, please enjoy this excerpt. It’s a character profile I composed for a certain rogue knight prior to writing the first draft of Rebels and Fools.

Black and white sketch of Dominic Horcalus, Knight of Superius

While I’ve never been more than a dabbler in drawing, I occasionally made time to sketch the natives of Altaerra.

Dominic Horcalus

Horcalus comes from a long line of Knights of Superius. Like his father and his father before him, Horcalus stands tall—about 6’2”—and keeps himself in excellent physical shape. The muscles on his arms, legs, and chest are well-defined, and there’s hardly any fat on his body. His eyes are gray; his hair, brown. A full, neatly-trimmed mustache graces his upper lip. Despite a rather hawkish nose and sharp chin, Horcalus is a reasonably handsome man.

Horcalus’s usual garb consists of combination plate-and-chainmail armor, a shield of some sort, an open-faced helmet with a nose-guard, and his trusty longsword.

Horcalus presents himself with an air of quiet dignity. He acts and speaks proudly, though not haughtily. He has excellent posture, looking comically stiff at times. He doesn’t fidget, and maintains a composed, stoic exterior unless something has him greatly discombobulated. His tone tends to soften, and he is more likely to smile when interacting with women and children.

Horcalus’s speech is the epitome of proper. He’ll almost always use two words in lieu of a contraction. He may use an outdated or archaic phrase or expression without realizing it.

Horcalus’s childhood was not so unlike many other boys borne of Knights. His father was stern but loving, making sure his son was well-disciplined and teaching the boy everything he knew about life and the Knighthood. Horcalus became his father’s squire at a remarkably young age and then went to Fort Splendor to train as a novice when he was fifteen years old.

Horcalus loves a challenge and delights in a hard-fought victory, though he is ever a gracious winner. He spends much time engaged in mock-combat, honing his skill, teaching others what he knows as well as learning from their techniques. Aside from physical trials, he likes games that improve his intellect and sharpen his wit (e.g., solving at riddles and playing chess). He has little interest in games of chance and shuns gambling.

Horcalus is not quick to laugh, but that is not to say he is devoid of humor. He’ll laugh at clever joke but seldom at another’s expense. He hates lies and engages in a lie only when it’s unavoidable. He’s a very bad liar, actually. His conscience holds a tight reign over his actions.

Like most Knights of Superius, Horcalus is extremely patriotic, but Horcalus does his best to accept people of every nation. Like many humans, he has his misgivings about the other races, but he is never less than polite to the occasional half-elf or gnome who crosses his path. He distrusts magic-users, but his greatest prejudice is against people who foment disorder and take advantage of their fellow man.

Horcalus is a stalwart optimist. He became a Knight to help make the world a better place. So long as he is fighting for the side of peace and justice, Horcalus enjoys life. Conversely, when he becomes a member of the Renegades, the disgraced Knight finds life nearly unbearable.

Horcalus serves Pintor the Warriorlord by adhering to the virtues outlined in the Knighthood’s code of conduct. He knows several prayers by rote. More often than not, when he prays, he is asking for guidance or forgiveness. Horcalus also honors the other Gods of Good, though he doesn’t really address these other deities by name.

While Horcalus did have a childhood sweetheart, he won’t fall in love until many years after the Renegade War. Horcalus thinks love is important, and he wants a wife and family, but the quest for a soulmate is far more difficult than anything the Knighthood has ever asked of him. He always figured the gods would provide him with a capable woman when and if they see fit. Horcalus wants children too—particularly a son to follow in his footsteps as a Knight of Superius.

Horcalus made many friends while in the Knighthood. His best friend and mentor is Chester Ragellan. He develops relationships with Klye Tristan, Arthur Bismarc, and Lilac Zephyr during the Renegade War.

More details about the release of Capricon and Beyond as well as other exciting news for The Renegade Chronicles will be released soon. Until then, may the Warriorlord watch over you!

It’s here! Download Capricon and Beyond: The Renegade Chronicles Compendium for FREE.

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A glimpse into the (possible) future of augmented reality

Pokémon GO is only the beginning, people.

While Google Glass never really caught on, cell phones are finally poised to bring augmented reality (AR) into the mainstream thanks to a certain catch-’em-all mobile game. By leveraging GPS and overlaying computer-generated images on a real-world environment, Pokémon GO has taken a big, bold step forward in a technology that, prior to now, had taken a backseat to other advancements like 3D and virtual reality.

By Gieson Cacho [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

By Gieson Cacho (http://creativecommons.org/licenses/by/2.0), via Wikimedia Commons

And this is just the tip of the iceberg, folks. Even as I write this, developers, executives, and marketers are seeking out new ways to exploit AR.

Perhaps ironically, a game populated with brightly colored and sometimes cute creatures has already raised serious concerns—from at least one automobile fatality to insensitive Pokémon destinations.  Then there are instances of trespassing, distracted pedestrians, and lures that attract human victims in addition to the in-game prey.

It’s not all doom and Gloom (Pokémon pun intended), but as with any new technology, the good will inevitably be accompanied by the sinister…and the silly.

While pondering the Pokémon GO phenomenon—and admittedly participating in it—I was reminded of a short story I wrote a while back about a future where AR has penetrated every facet of society, including entertainment, commerce, and even face-to-face communication.

For all of our sakes, I hope “Ghost Mode” turns out to be an inaccurate prediction of what is to come.  It could be a cautionary tale.  Or maybe it’s just the musings of a closet technophobe.  In any event, I hope you enjoy this story of a near-future star whose search for excitement goes horribly, horribly wrong.

“Ghost Mode” was published in the One Million Project Fantasy Anthology. Buy it in paperback or for Kindle at Amazon.com.

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Reblog: Pantsers vs. Plotters

Once upon a time, the stories poured from my fingertips.

Back in the early days of my Quest for Publication, I was equipped with naught but a trusty Pilot pen, a five-subject Mead notebook, and a plethora of ideas. Eventually, I upgraded to a keyboard and computer.

After transcribing tome after tome of intertwining fantasy storylines from my neat (read: girly) handwriting to single-spaced Times New Roman, I typed up additional supplemental materials. I sketched out maps, chronicled centuries of history, invented religions, drafted character profiles, and crafted the very rules of the universe.

I was world building, damn it, and every fantasy author worth his sword needs to know his setting inside out.

I wrote this blog post for nyareads.com. Read the entire post here.

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A different class of writing

Spending time with young people can make you feel old, but it can also make you feel young, too.

I had the pleasure of talking with students at Waupun High School yesterday. My mission: to share my educational background, professional writing experiences, writing advice, and tips for getting published with the fledgling writers—in 45 minutes or less.

waupun-warriors

Despite my best efforts, I might have uttered “when I was your age” at least once.

In all seriousness, it was a very casual environment, and even though I did most of the talking, I couldn’t help but be a little inspired as we went around the circle, and the students told of their current projects and future ambitions.

Because I’ve been up to my (pointed) ears in editing a certain fantasy trilogy, I hope you’ll forgive me for taking a shortcut here by repurposing my notes from yesterday’s spiel—quasi-transcripts, if you will.

Hopefully, you’ll find a nugget or two of wisdom regardless of where you are on the path to authorhood.

My story

I started writing in earnest in high school. My fantasy tales bore a resemblance to the books I was reading at the time: DragonLance, Forgotten Realms…you know, books with dragons on the covers. Mostly, I engaged in world-building exercises and episodic storylines, though there was at least one false start to a novel

By senior year, I knew I wanted to be a novelist. At UW-Fond du Lac, I signed up for an independent study writing course. It turned out to be a one-on-one with a professor, where I delivered a chapter for her to critique each week. This was one of the most valuable college courses I ever took, and I learned an awful lot about the basics of storytelling, the importance of word choice—and how to meet deadlines.

In those two years, I wrote two-thirds of what would come to be Volume 1 of The Renegade Chronicles. When I transferred to UW-Milwaukee, I completed the first draft and then rewrote the entire manuscript from scratch senior year since my writing style—not to mention skill level—had dramatically changed since freshman year.

I submitted chapters of my book for various writing workshops, and peer review also proved incredibly valuable. (Though in one class, I had to convince the professor that genre fiction had merit before we were allowed to present fantasy, sci-fi, romance, etc.)

Meanwhile, I took as many literature and linguistics classes as I could. Beyond English courses, I signed up for philosophy, psychology and a ton of history courses. An all-too-common adage dictates one should write what one knows. Ergo, the more you know, the more you can write about.

I somewhat regret I didn’t take any journalism, marketing, or radio/TV/film classes. At the time, I wanted only to write fiction, so none of those related disciplines appealed to me. Then again, I picked up many of those skills later in life.

After graduating with a bachelor’s degree in English with an emphasis on creative writing, I taught for a year in China, where I had my favorite job title to date: foreign expert. While overseas, I wrote a sequel. I also tried to publish a short story I had written in college (to no avail) and researched agents to represent my fantasy novels.

When I returned to the U.S., I got cracking on Volume 3—while racking up rejections for Volumes 1 and 2.

I was fortunate to find an entry-level position at a newspaper. As a news clerk, I mostly was responsible for formatting lists, such as marriage licenses and school lunch menus. (Have you ever questioned the proper spelling of “tri-tater”?) I typed up letters to the editor, too.

But I also got to do some proofreading and wrote an article here and there. In less than I year, I was promoted to entertainment writer and editor. I picked up a slew of skills in the newsroom—writing and proofing using AP style, headline writing, lead writing, pagination/layout, the basics of photo editing.

Most importantly, I learned the virtues of brevity.

After a few years, I went to the “dark side”—public relations and marketing. At UW-Oshkosh, I wrote press releases, coordinated interviews with faculty and staff, wrote articles for the online news publication and the alumni magazine, became a wiz at Word Press and other content management systems, taught myself project management, and supervised student interns.

I learned even more when I became an account executive at BrownBoots Interactive, including more website skills, search engine optimization (which injects a lot of science into the art of writing), writing for TV and radio commercials, managing multi-channel marketing campaigns, estimating on projects, blogging, and much more.

That’s right, the guy who couldn’t care less about journalism, public relations, and marketing in college grew to appreciate them and, if I do say so myself, excel at them.

But my dream has always been to be a novelist…

About 10 years ago, I joined Allied Authors of Wisconsin. Because I couldn’t get an agent to bite on The Renegade Chronicles, I decided to go outside of my comfort zone and wrote a sci-fi novel that got very good feedback from my beta readers. An agent, who is also a member of AAW, elected to represent If Souls Can Sleep.

And because I didn’t learn my lessons with The Renegade Chronicles, I wrote a sequel before selling the first one.

My wife and I wrote a children’s chapter book to test the waters with self-publishing. (More on that here and here.) But between a full-time career and family obligations, I always felt as though my fiction got short shrift.

Earlier this year, I decided I to take a chance and put my fiction on the front burner. I transitioned to a new role at the agency to allow for larger pockets of time for writing and editing fiction. I created a business plan and am committed self-publishing The Renegade Chronicles in 2016.

My long-term goal—my dream—hasn’t changed remains the same: I want to make a living writing fiction.

Writing advice

There’s no shortage of writing advice out there (and sometimes tips contradict). But here is some advice my mentors gave me “back in the day”:

  • Margaret Weis: “Treat your writing like a job. Write on a schedule.”
  • R.A. Salvatore: “If you can quit, then quit. If you can’t, you’re a writer.”

I’ll add a few of my own observations to the mix:

  • Embrace a variety of life experiences—everything is fodder for your writing.
  • Learn as much as you can about the industry and gain related skills. Even traditionally published authors have to be business-minded marketing experts.
  • Write as many different kind of things as you can because you might be surprised at what you’re good at…and what you might enjoy.
  • Don’t turn your nose up at any writing gig—even if it’s the company newsletter—because everyone has to start somewhere.
  • Get feedback from others (e.g., writers groups, online forums) but realize that not all critiques are created equal. Not everyone is your target audience, and ultimately, it’s your story.
  • Always write what you love and do whatever you can to hold onto that passion.
  • Most importantly, don’t give up.

Tips for getting published

A lot has changed since I was in high school. Back then, you were supposed to write and publish short stories (which I sucked at), and you couldn’t hope to publish a novel without an agent. Also, self-publishing was for losers, and vanity presses that preyed on amateur writers made it expensive, too.

Today, self-publishing is both respectable and profitable. Print-on-demand means publishing a book is relatively inexpensive, though there are outside costs like proofreading and cover design. The biggest challenge is getting noticed above the noise.

As someone who is still on the path to publication, I don’t have any surefire secrets for becoming a bestseller. I do, however, have a couple of tips:

1. Don’t publish before you’re ready. After more than a decade between drafts, I’m now hacking apart The Renegade Chronicles, and they’ll be much better for it. And do your homework to avoid wasting your time…or getting sued.

2. Don’t be afraid to take chances. By the time you’re ready to publish a novel or a comic book or your memoirs, a lot is going to have changed. It’s never been a better time to be a writer, but it’s also the Wild West of publishing right now. If you want to get noticed, you have to experiment.

If you follow the crowd, you’ll always be behind.

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