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What’s better than playing a sci-fi video game steeped in mythology that offers a mind-bending, time-traversing narrative? Contributing to its creation.
What’s better than playing a sci-fi video game steeped in mythology that offers a mind-bending, time-traversing narrative? Contributing to its creation.
I went into 2025 planning to pump the breaks on freelancing—only to get lured into a fun, fast-paced project for Goodman Games.
I basically invented Pokémon back in 1988.
My foray into interactive fiction continues with two big projects, though I’m at liberty to talk about only one of them. For now.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
There are some commonalities between revising drafts of traditional fiction and interactive fiction: you add what’s missing, multiply what’s working well, and subtract what doesn’t need to be there.
Back in the early days of my Quest for Publication, I was equipped with naught but a trusty Pilot pen, a five-subject Mead notebook, and a plethora of ideas. Eventually, I upgraded to a keyboard and computer.
I’ll spare you the clichéd “Sorry I haven’t blogged in a while, but I’ve been busy” post. I’ve never met a writer who wasn’t woefully short on time. Why should my situation be any different?
Giving grammar short shrift is a surefire way to get shot down.
I know I’m not the first to tackle this topic, but there seems to be a dearth in articles pertaining to some of the more intangible qualities that, in my experience, benefit someone who wants to succeed—or simply survive—the sometimes schizophrenic lifestyle of an artist.