The Curse of Er’Mah’Gerd Q&A
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
Prior blog posts about my upcoming TTRPG spotlighted a possible ally or enemy, the playable heroes, and the very gods themselves. Today, I’m delighted to unveil a few of the locations that comprise The Curse of Er’Mah’Gerd.
There are some commonalities between revising drafts of traditional fiction and interactive fiction: you add what’s missing, multiply what’s working well, and subtract what doesn’t need to be there.
When it comes to adventuring companions, the more, the merrier! Fortunately, my upcoming tabletop roleplaying game (TTRPG) features a sextet of heroes to choose from.
It is my pleasure to share the cover design for my upcoming tabletop roleplaying game (TTRPG)!
I’m thrilled to share the new illustrations of Sir Larpsalot, Elvish Presley, and Brutus the Bullheaded from my upcoming tabletop roleplaying game, The Curse of Er’Mah’Gerd.
I wouldn’t think be the writer I am today if I hadn’t bought my first Dragonlance book as a sophomore and hadn’t already been a big LEGO fan.
Ever since I started One Million Words LLC, I’ve tried to treat my fiction endeavors as a true-blue business. But while I consider myself a realist, I inevitably overbook myself.