Getting the lay of the land
Hand-sketched or digitally drawn, what’s interesting to me is the tug-of-war that happens between a story in progress and its map.
Hand-sketched or digitally drawn, what’s interesting to me is the tug-of-war that happens between a story in progress and its map.
Buckle up your bracers: my fun-forward tabletop roleplaying game will soon make its streaming debut!
When I told a friend I was attending Gen Con—the largest gaming convention in North America—he asked whether I was going for work or pleasure.
The Curse of Er’Mah’Gerd is packed with a plethora of playful puns, so for 4/1, here’s the 4-1-1 on Tom Foolery’s favorites.
Fans of Elvish Presley, Tom Foolery, and the other heroes from The Lost Tale of Sir Larpsalot can now take a stab at being their favorite characters — emphasis on “stab.”
Unlike trains, which travel predetermined paths with strict timetables, my first foray into game production has been far from linear.
If the gods are good, my next blog post will announce the availability of The Curse of Er’Mah’Gerd. Meanwhile, here’s a Q&A about the game!
To say thank you to the readers who have enjoyed my sword-and-sorcery fantasy novels and to promote my upcoming tabletop roleplaying game (TTRPG), I’m sharing some exclusive content from the campaign.
For a writer who always gravitated toward long-form fiction, this novel-free span has been a breath of fresh air but also bizarre.
Prior blog posts about my upcoming TTRPG spotlighted a possible ally or enemy, the playable heroes, and the very gods themselves. Today, I’m delighted to unveil a few of the locations that comprise The Curse of Er’Mah’Gerd.