Renegade Chronicles coming to tabletop RPGs
After playing a one-shot Dungeons & Dragons adventure over the course of three days, I’ve decided to transform my sword-and-sorcery trilogy into game modules.
After playing a one-shot Dungeons & Dragons adventure over the course of three days, I’ve decided to transform my sword-and-sorcery trilogy into game modules.
OK, no more procrastinating. Without fanfare (or defense), here is the back-cover blurb for my upcoming novel:
Lately, I’ve started forcing myself to come up with reasons to do something rather than not doing it. As a result, 2018 is proving to be a year of trying new things and taking chances.
Writers never kill their darlings. We just lock them away…in a dungeon…indefinitely…
I recently spent five excruciating hours at my keyboard and have less than 100 words to show for it, leading me to believe that blurbs are the blight of the publishing world.
What is the digital equivalent of schizophrenia? Whatever it is, my website has it. More specifically, my brand suffers from it.
Back in the early days of my Quest for Publication, I was equipped with naught but a trusty Pilot pen, a five-subject Mead notebook, and a plethora of ideas. Eventually, I upgraded to a keyboard and computer.
Synopses are the bane of a writer’s existence. Elevator pitch, logline, plot summary—whatever you call it, boiling down hundreds of pages to a handful of sentences is tantamount to torture for most novelists.
The beauty of words is that they paint pictures in the mind, but when you consider those black lines, dots, and curves on a blank backdrop, words themselves are nothing to write home about.
My favorite questions tend to start with “what if.” Lately, however, this writer has been asking himself, “What now?”